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Reviews for "Dead Rampage"

Some huge completely unnecessary annoyances.

It should save after each wave. Plain and simple. The fact that it doesn't and that death can sometimes result in being sent back 2 or 3 waves was asinine and infuriating.

It's completely illogical that I can start reloading and then initiate repairs and have them both go at the same time, yet if I'm repairing and initiate a reload, it pauses the repair. This was obviously an oversight on your part. Either we were meant to be able to do both at the same time, or we weren't and you overlooked the reload-then-repair case.

The upgrades were unsatisfying. They increased your abilities by too small of an amount. Especially first tier. Why even have a first tier if it's so pointless? Why not just have first tier be second tier and have it cost two points? Blizzard learned late in their design cycle that filler talents were bad design. Are you an immature enough game designer to not learn from industry lessons?

My biggest complaint is that you are a studio. A for-profit studio. I HATE when for-profit studios post on NG. You guys are greedy, corrupt, and dedicated to a freemium model that DISGUSTS me.

You won't even read this review because you could not care less what we have to say.

This is okay nothing new,the crab zombies are way to easy to jump over.

Fun game. Weird ending though.

So what am I supposed to be killing? Zombies? Aliens? Mutants? As long as I'm staying alive I don't really care. This game is a perfectly workable addition to the left-right-jump-shoot genre, and here's why:

The Good
-bold, colorful characters make the action easy to follow, especially as the baddies overwhelm you.
-who doesn't like left-right-jump-shoot-misc. action controls? Simplicity wins every time.
-weapon/skill upgrade system is reasonable within the game's scope.
-the point of the game (survive while repairing the distress beacon) is both plausible and coherent. Again, simplicity is used to the game's benefit.
-I played the game on mute, so I can't comment on the "haunting music and sound."

Areas for improvement:
-too much time is spent sitting in front of the beacon. There is a bit of scavenging for parts, but on the whole there's too much down time.
-the option to seek shelter on top of the van was helpful at the beginning, but once you get bigger guns it's unnecessary. But this was a neat idea and could be developed further.
-the variety of enemies was sadly lacking, as was variety in attacks/characteristics. It felt more like a game of touch football with animals than zombie survival.

None of this is damning criticism (if you couldn't tell, I rather enjoyed this game and am eagerly awaiting a sequel). There is plenty of room to expand and develop the gameplay, but whatever you do don't get rid of the ram!

I'm having trouble with the upgrade system. I have 2 skill points and it won't let me buy anything.