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Reviews for "Tap Heroes"

Here is more a guide of if I had to start over what I would do.

At first, get use to doing a lot of clicking. You want to unlock 2 things as fast as you can, the first is the mage, and the second is the familiar. If you are like me, you want to do the bank, but trust me, start the familiar.

The familair does damage based off of the level you are own- so to put it more directly, it does % health damage. It kills all foes at the same rate. This quickly out classes your knights damage output until much higher levels. Once you have unlocked max familair, all your knight has to do is tank. Let the familair kill, its damage is stage based, not gold based.

The mage heals. Get the mage to the point he can max heal the knight over and over, and let him grind- walk away from the browser, put it in the background. Then, get to the point where you can do it to higher amounts. This stays effective until level 90. At that point, you will also have unlocked bank 3 and can quickly get your knights other stats way higher.

Max healing knight is the most important thing you can maintain. Once you get there, it is easy to maintain it and get extra gold for the other things you want to accomplish. It doesn't matter really what it is, since full heal with mage and a familair will beat you the game.

It was an alright idle-game, but after a bit over a week of leaving my browser open with now nearly every stat maxed (or on 999) and about everything you could purchase in addition to that, after level 500 it sure get's slow. I'm now at level 803, have nearly every achievement (except "powers used" and "killed Enemies", I don't use powers very often and 1000000 Enemies is a damn high amount) and it's getting a bit boring. If you could insert a final stage or something like that, would be nice.

The game itself is alright, although getting Gems in the beginning is a pain.
Also worth mentioning is the fact that stats like Attack and Health have no limit. So I can keep paying 99999 for a stat-point even if the numbers don't go over 999. Same for the Money. After a day away the numbers were stuck on 999999 but I could buy many things before it sank below that level.

Great game. Amazing way to eat up time but honestly becomes a bit of a money farmer and takes up a huge part of my life. Got to level 100 on everything almost in less than a day but by area 170 my team would get wiped out instantly so don't think you can skate by with a powerhouse with only level 36 tap heal and level 116 warrior health. Bosses just seem to grow dramatically stronger within ten levels or so that was kind of clear early into the game.

VaragtP responds:

Thanks :) Healing becomes more important on higher levels!

Great work and also, can you add some gear for the heroes? It would be great!
:D!

VaragtP responds:

It would be cool, I will see ;) Thank you!

This game has some good parts and some bad parts. Firstly, for all those complaining he cashed in on clicker heroes, clicker heroes was based on another concept but had alot of the it changed to become his own idea just like the programmer here; they are SIMILAR BUT NOT THE SAME. Ok i will list what needs to be fixed first THEN the good parts. Ok first and more importantly your game mechanics need some SERIOUS tweeking. The damage ratio you have invented and implemented is just way way way off. When i was fighting the level 50 boss i had all my warrior stats are 50 my mage was 50 in the first skill 40 in the rest and my rogue was all 40s and a level 1 familiar, with all thos stats i had to SPAM click to keep my warrior alive 24/7, thats just a little messed up i understand you need to make the game challenging but when im my hand is seizing up from sheer constant clicks the game is no longer fun its debilitating to my health, lol.Second the speeds of attack increase doesnt do much to change the attack speed that has to be fixed asap espcially when it comes to healing. When upgrading "powers" you need to give abigger damage boost to the dmg and heal clicks. IF were putting forth the effort to constant click over and over to kill we need the damage to do so, 30-60 dmg at level 40???? thats too low for the amount oh hp enemies have at that point it needs a boost and/or lower the damage spread i think at level 40 it should be 45-60 a 30 dmg spread and low dmg makes the game useless espcialy for those who cannot run the game all night and just rack p gold its pretty bias. Third, the gold drops are very off. I noticed the higher in levels i got the less gold i was accumulating even with a level 3 banker so i went back to the level 11 area and ive been making 30k every 3-4 minutes or outrageous. Every time a creature dies in that area i get 80-96 gold thanks to the banker and they die every half second or second, so that comes out to roughly 5.5k per minute so i guess tehcnically its 30k gold every 6 minutes where as at level 50 they drop 320-330 but they take roughly 1-2 min to kil unless im clicking then its about 45 seconds. So you can see where thats amazingly unblanaced right? fourth the mother `f****** achievments. YOURE COUNTS ON THE ACHIEVEMENTS ARE TOO AMAINGLY HIGH. There is no reason you should have to click 250k times for last achievment i mean come the hek on bro. espcially with such a little incentive to click both from the game and the reward itself. Also the rewards for gold ARE TERRIBLE. I didnt get the 1k clicks until i was level 30 or so and by then 500 gold doesnt do jack, they needs an IMMENSE rebalancing. Having to kill 1mil enemies for the last achievement!? do you know how long that will take someone who ISNT able to run in the background? it will take a couple months or more! thats beyond ridiculous man! 1mil gold just for the last achievment? not only that using power to get gems!? and having the power cast count that high!?!??!?!?!?!??!?!?!?!? you should get the first achievment for 1 power, the second for 3 powers, the third for 5 powers, the 4th for 10 powers, and the 5th for 20,now that messed up system. fifth, the additional characters should have been able to be purchased with GOLD not gems because they become essential to surviving and if youre someone that spent our gems on something else you are really messed up so when youre offering something that is ESSENTIAL to level up higher it needs to be feasible to attain them espicially considering that after achievements youre ONLY source of gems are blue chests. I understand that when a game is new there wil be balancinv issues and bugs but this was ALOT OF BUGS AND BALANCING issues some of which have already been in the comments for a while and none have been fixed. Now for the positives. I love youre idea of the click system and i see potential for an amazingly phenonemal game so props man :) I like the chibi style art, the music, the character concepts and the overall scheme. Its cutesy and badass at the same time which is hard to do. So those are the pros and cons, keep in mind when making a game, espcially a good one, you need to take in ALL players availibilities for the game not just the ones who can constant afk it :)

VaragtP responds:

Haha, that was a lot of stuff :P I have copied it down and I hope I can do something about some of these things. Balancing is hard and I will try to get better at it. I find if it is to streamlined and balanced it can become rather dull also though.. I think it is a bit of personal preference. But yes there are areas where I should change things up. I did increase tap damage to scale more in the latest version for example. About going back to earlier levels to farm for gold that is one tactic, just remember though that you will not spawn any chests that can have gems inside them if just playing on low level areas, you need to push forward and play on your maximum area to have a chance to spawn gem chests.