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Reviews for "Electric War"

The mouseover description on the game's icon promised exactly what you gave us: An intense strategy game of dumb luck! So many reviews are complaining that it's totally random and up to luck, because you forgot to add that to the author comments, and people apparently don't read the game description before they click to play.
That said, I really enjoyed this game. It could use some sound, perhaps music and an alert noise when you earn a new soldier. My only question is, do the different soldier sprites have different abilities? For instance, do some sprites move faster or aim for the other color more often? Or are they just for style? Either way, it's a fun little game.

DBuck-Eye responds:

Thanks for playing! The sprites are just for style, but in future games they'll probably behave differently :)

There wasn't that much strategy in this game, our pieces seem to move at random while the enemy (at least that's what it seems to me) has a good AI, whenever i place one of my soldiers in the battlefield they rarely kill an enemy but the opponent's pieces automatically head over to my soldiers which makes this unfair (i'm not sure if that was a feature you inputted or if i've just been having terrible luck), besides that there's also the fact that the opponent's soldier meter goes down much quicker than ours so in the time we get one soldier they're almost getting their second soldier.

It isn't impossible to win, though, i've managed to do it but it is quite random who wins or not.

DBuck-Eye responds:

Hence the 'dumb luck' portion of the description. The strategy is more about placing/holding your soldiers in the most effective way.
As for the unfairness, the blues move randomly in the same way reds do, so if they seem smarter, that's just bad luck (but to be honest, I noticed that they do always seem to have their shit together slightly more than my guys...). And the respawn timer is a function of how much of the board is red or blue, so you get guys faster with more territory.
Anyway, yes, it's more luck than strategy, but I liked that it was a different gameplay idea :)

Am I missing something or is winning and loosing just a matter of luck in this game? The movement is random and I haven't yet understood how the unit "fights" work.

DBuck-Eye responds:

Well, the strategy is where you place your guys, and whether or not you hold on to them. The fights are more or less random: if a guy runs into a second guy who is running away, the second guy dies, but if he's staying put, the first guy dies.

I agree with Tom. Keep adding more things to this kind of game. It makes me addicted for reasons I cannot explain.

DBuck-Eye responds:

Oh don't worry, you'll see plenty more soon enough :)

i was sort of annoyed that a tiny game without much fanfare that I played less than the ad ran....had ads to start with.

I like the level of "polish" on this. It looks and plays sharp, within the constraints of the design....which i think could have been tightened just ever-so. As is, I wouldn't doubt that there is ZERO proof this game is able to be finished.

Therefor, based on this, i must concede that there isn't a win-condition and so....I shouldn't rate a title at all of this variety.

However....

Out of 10...

GFX - 7 (minimal, sharp, and positive)
SFX - N/A (muted speakers during ad, did not unmute)
DESIGN - 3 (a terrific concept laid to waste by poor timing)
GAMEPLAY - 6 (overall falls short as hope dwindles of a win)

Overall, this could've been really something. I feel this project was abandoned too soon out of doubt at its potential, which I think could have been really great.

DBuck-Eye responds:

To be fair, the ads were from Newgrounds, not my game, and they go away if you get supporter status :) /endadforng

You're right that there's a lot more to be done with this game/idea, but really, this release was more about putting out a base product. This is as basic a game as I can make and the sequel is where it's gonna start to kick ass, I promise.

PS there's no sound in the game, because, come on, who doesn't immediately mute it anyway?