Here is what I think:
For a project where you are put in with very limited resources, I think you've done a really good job. I really like the concept and it definitely something I'd watch if it was on TV. There are a lot of things that need work such as the lip-syncing, some of the voice acting, animation and I feel like the model styles aren't very consistent. Then again, these are some things I can't blame you on.
However, there are things that you could definitely improve. Firstly, tone down the visual effects a little, especially the super sharp filter that's used a lot of the times. I know that you are trying to go for the anime kinda feel but the filters don't translate well. Another thing is the cinematography. Some of these shots lasted for way too long. For example, the first scene where the hunter shoots the rabbit could've easily been shortened by cutting some of the walking hunter and some other shots. I also have the feeling that you are hesitant about whether you want to appeal to reality or exaggeration. I felt this in the fight scene because not a lot was happening other than a few punches and kicks. Yet there was this sudden exaggerated force from the robots kick against the female character which felt kind of like Rooster Teeth's RWBY fight scenes. Although granted, this is your first time (in a while?) that you wanted to "take a step back from some comedy and do some movie-esque type stuff", you shouldn't be wishy-washy about your decisions, especially in the production phase.
What I can definitely say is that in regards to animation, you definitely have some potential. The animation actually looks great. Like some of these walk-cycles are correct and there is some smooth and definite motion here and there. The idea works with this animation and you have a good grasp on atmosphere. Although I think not a lot has happened, you've established the story very well, got some nice environments and superb voice actors.
All in all, I think you've done a great effort! There are some problems here and there but from what I've seen, I'm pretty confident that you fix these issues or at least address one of them in your next instalments.