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Reviews for "Witch Hunt"

An extra star for the panchiru, boobs, and other assorted fanservice paying homage to 90s anime and giving the game a unique atmosphere without being ubiquitous enough to be distracting. Let's all laugh at the people triggered by them. In fact, Rule 34 of this is needed, and I think I'm not incorrect in thinking that you would not be the worst person in the world to provide it...

That aside, it's one of the only tower defense games that I've ever found anything less than unbearable. The amount of potential playstyles is vast due to the endlessly customizable magic system, the music reminds me of the best sort of JRPGs, and the graphics are colorful and eye-catching. I've also always liked the idea of games where you're forced to use magic against traditionally-armed foes. Well done, and don't listen to the special snowflakes!

This was an interesting one to play. I'm always a fan of games involving magic, and the multiple arcane spells you can unlock further down the line help to give you the feeling of being a badass sorceress. One thing I didn't like was how the spells interacted with each other. The combo of freezing enemies and then using lightning is extremely powerful, even when taking into account lightning's low accuracy. Since there are so many enemies in later levels, a miss usually will still hit someone, and higher tier arcane ice spells can freeze enemies you weren't even aiming at. Though as a result, I appreciate the ability to respec my spell upgrades at any time I wish, because I feel like early points in accuracy are not as effective as points in just about anything else. Fire and ice magic don't even seem to work together at all, since frozen enemies seem to take less damage from fire and it just ends up thawing them faster. Since a main focus of the game is switching spells to gain an edge in combat, I feel like there should be better synergy between the three main spells. I also think that the fire spell could use a little reworking, since it fires relatively slowly, but you need to keep it trained on enemies to make it effective. This also goes against the philosophy of rapidly switching between spells, unlike the ice/lightning combo. Another thing I'll have to say is that the writing didn't feel all that interesting to me. It's another game that uses what I would have to call 'pseudo-humor', jokes we've all heard before that stray close to the concept of being funny without actually hitting the mark. It has yet to get more than a smirk out of me yet. So far, I've only beaten King Gobu, but I'll definitely be coming back to finish this one. It's a tiring game to play for so long, but it's fun in bursts.

Also, just a little side rant about something that bothers me (but is more of a personal preference and it didn't affect my score of the game); I appreciate the option to turn off fanservice, but I would have preferred it to not have been part of the game at all (you can't even turn it off until after you beat the tutorial stage, meaning you'll have to see it at least once). Whenever I see stuff like that, it just gets on my nerves. Sure, you could have had any number of reasons for it, but the only reason that I see is that you think the game itself wouldn't be interesting enough without it, which is a shame because the game is pretty damn fun to play. I apologize if that sounded rude, but it's the only way I know how to word it.

vipervgames responds:

Thanks for the feedback! And no, I did not add the 'provocative' parts because i think the game needs it, I just make games I want to make. I did not intend to offend or embarrass any players.
But for me it's not really that offensive. I've seen cheerleaders and many other things that do not trigger anyone tho. also, i used to be a hentai artist, so, yeah you could say force of habit.

Thanks for the review and good day!

I wish I knew how many enemies I killed already... Anyway, It's an awesome game!

vipervgames responds:

If I ever do get to tinkering with newground's scoreboard system, I'll add it. Right now, all enemies killed are in your save file, ready to be displayed once I get to it.

Great job. You can see that effort was put in the project.
Quick fix suggestion : Include the activated relics in the save file. When you close and reopen the game, they get unselected. It is very frustrating when you are high up in the tower and you realise that you forgot to activate them again.

vipervgames responds:

I added an indicator / hovering hand to the gobu merchant on the latest version. sadly, if i tinker with the savefile right now, i may just mess it up.

This is a very well done game, I hoping to make a game some time soon!

vipervgames responds:

goodluck with that! i'll play it, too when it's don! and thank you for playing!