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Reviews for "Boomerang Chang"

I'd like to point out that martyman's suggestions would remove all originality from this game. Shurikens don't come back at you, so they're effectively the same as in any other shooting game. Being able to catch the boomerangs would also defeat the purpose and destroy the mechanic. The idea is that you can only throw boomerangs in one direction so to get the baddies approaching from behind you need to have the boomerang reverse direction and pass by you. It doesn't need to make sense from a real-life perspective. It's a video game, boomerangs don't really move like that, and ninjas aren't real. The difficulty makes the game.

I'll give you two stars... on two simple basic principals. One star for making this game hard enough to be compared to Flappy Bird and another on making the controls simple and yet versatile. I honestly thought when I first loaded the game up that I was going to be a little ninja perched up atop of "Little Ninja Hill" throwing my little ninja boomerang to vanquish my foes... I was correct for the most part but I have one HUGE disagreement to your game design and thus why you are NOT getting a "good" review. You are a NINJA.. an ancient warrior trained in the art of hand to hand combat as well as an expert with the weapons of your art (Projectile weaponry is where I'm going with this.) How in the actual fuck... does a ninja... get killed.. with his own boomerang?!?! This is still blowing my mind. Also.. I love watching old ninja and kung fu movies. I've never once in my lifespan seen a ninja throw a boomerang and jack dog shit.. though I'd imagine if he did, he would catch said boomerang when it returned to him. I highly doubt it would come hurling back to him SO fast that his highly trained brain would simply fail to catch it.
My point here is, instead of making the game dynamics harder by allowing the boomerang to KILL the ninja.. why not make the game a little more enjoyable by allowing the user to catch the boomerang. BETTER YET!! Make the boomerang a shuriken and call the game "Shuriken Ken" I'm simply brain storming here and I really do appreciate and congratulate you for making a game that is unique in your own way so I'll toss another half a star your way :P
Good luck on your future endeavors.

yay,a new tipe of "flappy bird" game,perfect for stabbing yourself over failing 50.000 times...3 stars only because game programing isn't quite a walk in the park.

Pretty fun, actually! The enemies that crawl along the ground are quite annoying, though. Also, I kept trying to do the standard Windmill Star thing where you jump over it and it curves upward behind you, but the boomerangs didn't do that...

Simple but innovative. Nice!