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Reviews for "Zuzu The Elf"

I am really enjoying this game, but I stumbled on something. Not sure if this is intended or a glitch:

In the dragon-riding bonus level, I don't like how you take damage from merely letting the enemies pass you. It makes no sense in the context of the game. What are you guarding back there? Having to destroy every enemy in front of you to pass seems an unnecessary burden, coupled with the fact that the block for picking up the gems seems smaller than the one to get damaged by enemies.

The glitch, if it is one, is the fact that this level seems to run on an endless loop if you don't pass it. I'm not given an option to leave like the 8-bit ghost level. As a bonus level, I don't see this as a good element because it is forcing the player to repeat a part of the game multiple times if they fail, that they could have easily passed by.

So this was that planned platformer! Not bad at all.

Though I'm far from the end yet, it still seems to offer a long and varied series of levels before you reach the exciting plotline finale. The controls were simple, though those quick time events were a bit confusing, what are they really good for? Are you supposed to press one key at a time or both at the same time? Whichever way I do it, it just seems to slow down the game and the Elf makes a little half-assed somersault, and it's just before the pick-ups so I'd rather do a double jump and get those. Well, overall, great stuff! Quick suggestion for how to make this awesome gameplay experience tenfold more rewarding: medals! Via the NG API!

Glad to see this thing became a reality.

-cd-

really quite good! great cutscenes

So in essence of all the good elves, we are the only one which doesn't has a pure hearth? haha the black sheep saving the day.

biacose