My word, I don't know where to begin.
The whites and grays gave the game a soft, dreamlike quality to it, almost tender in the way, belying the fact that destruction would soon befall on this sleepy town. It really was a cross between an animation and a game.
The music was a nice choice, gentle yet foreboding on the falling of the moon. I think at one point there was a song that I think was also used for the Illusionist's Dream, in the menu screen.
The feeling I got from this was a mixture between One Chance, Apples in the Tree, and Everyday is the Same Dream. And just like those games, there is no winning or losing.
One Chance gave you the ability to try to save humanity, or to rest with your family.
In Everyday is the Same Dream, it's very placid and flat (not in a bad way), soothing, yet disillusioned.
As for Apples in the Tree, it's a bit more light, with storybook illustrations, crayon scribbles and unique characters.
MoonKid's mechanics work in the way that you're sort of given a fate, based on the actions or decisions you make. Whatever we choose, however, we all end up in the same place. The end
Delightfully atmospheric, sad, and artfully expressive, it's every which way to greatness. I really enjoyed the game and will look forward to whatever else you plan on sharing with all of us.