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Reviews for "Ball adventures"

Solid game mechanic. Like how it does require a little creative thinking to complete levels, but its not too hard to pull off (i.e. the controls were good). Liked how you could roll up a corner (saved me a few times) or stick to a wall (not so handy - just means I should jump with patience...) by pushing into it.

Graphics were fine (simple yes, but the gradient on the background saved it from looking horrible and flat). Probably could add a light gradient to the tiles, levers, platforms, and stars (to give them some depth). Or you could go to town and add lots of rendered tiles and backgrounds...

Level design was good - nothing felt repetitive. You might struggle with a longer game to keep each level fresh.

Need to have a "P for pause" flash up when you first start, and put the controls on the pause screen - the first time I started playing, I glanced at the controls, started playing, got to a switch, and couldn't remember what the interact button was... managed to find pause, but that was no help. It is an older key layout: today it is more common for jump (space) and interact (Z) to be two adjacent keys (like X and Z). Most casual gamers have "pet" keys they like to use... so no single layout is going to please everybody.

I don't think it needs a story in it's current form because it is a simple short platformer which no story is going to easily fit around without feeling trite/fabricated (I can only think of one far-out storyline that would fit the gameplay, but would require a complete graphical makeover).

Finally, I loved the way the :) went to a :D when you jump. Great effort!

Optimos responds:

Yeah, like I said before I'll improve the graphics in the sequel by adding gradients and maybe shadows, and I'll see if I can add the ability to set your own controls so everyone can move the player however they want.
I'll make the 'pause screen' more complete (with a 'return to title screen' button, ability to choose a different song for the game or mute the music, etc.)
Also I actually feel like adding a story, but I'll make sure it fits the environment of the game, so don't worry.
I might add the ability to jump from walls too, as it would make the gameplay better and improve the variety of levels.

Thanks for your review!

- A solid platformer game, especially for a first game-

To put the good pieces together first, I'll start with the level designs, as Bubba5812 said, the level designs are indeed, really good and had creativity into them, with each presenting its own level of challenge. Speaking of, the difficulty and learning curve are well thought, such in during my first playthrough, I found my ball kept getting killed by spikes while interacting with the moving platforms, but the two levels after that were a breeze. Only one thing on this part however, I found the last level to be slightly easier compared to the previous one, possibly because the aforementioned previous level needed timing while the last level was more of a patience and (a little) thinking part of the game.

Now, on to the controls, I liked their simplicity, how you basically only had four buttons to press (five if you include R, which is the reset button) , and how those were explained in a simple manner in one screen. After that, there was also the less noticeable , but present function of the ball given the ablility to jump a short height in the air when rolling off a platform a few moments ago. It was really good, because it gives new players a chance to not die too much, while giving speedrunners certain tricks to get past a level quicker. Also, It was also eye-catching to discover that the ball had its own "rolling physics" of its own, this being observable when you move in a direction, jump, and stop, and see that the ball still spins in the air. A nice touch, I would say.

After that, we have the graphics, which in a word, I can say that it is pretty well-made for a first game, with a blue sky (is it really a blue sky, though?) that had a really nice gradient to it. While achieving that, the game's colors were picked in such a manner to never be too contrast in a level that would be hurtful to the eyes to look at(my eyes looked at them as rather comfortable, I wouldn't know about other people), and the most spectacular-looking thing in the game was obviously, the ball you controlled. I also liked how the teleporter was introduced, especially the font, and how everything, while being drawn in a simple manner and shape, all manage to tell what do they do.

Last but not least, the things that the game could consider adding/modifying to , maybe, a sequel?
-Levers can be implemented in such a way that you need to operate them more than once in a level(think using them to create and remove platforms, like in Level 5 in which you used to trap an unsuspecting player.
-Teleporters can be joined to create a chain of teleporters that have to be reached in the air to get somewhere(like what they look like in Level 6), although this might rise up the challenge too hard, so do it at a considerable rate as to not make it too frustrating.
-This one is nothing much, but taking idea from Bubba5812's problem, it would be nice of you to include an ability to remap controls, so that the people who like the jump button to be the Up arrow key(although I was okay with it being spacebar).
-Also an unnecessary idea, especially being a complicated one to code, is a level editor. It would be interesting to see what others' creativity can create, adding replay value to the game.
-Finally, the least important idea, is the idea of a basic story. A really basic and simple one like the old Mario games have, and it is best to not make the story too engaging, at least, until you've found a way to deepen the depth of the gameplay elements.

All of that said(written), I rest my review for the game, after trying 5 times for the final medal. Good game.

Optimos responds:

Damn, thank you so much for this review.
It includes all the advices I would need for a sequel a thousand times better than this game. I'll try to improve the graphics (adding shadows, minor details and more) and I'll add an interesting story. Also I'll consider adding the ability to set your own controls (in addition to changing / muting the music). What I don't plan to add is the level editor thing, cause that is too hard for a newbie at game development like me.

Again, thank you for that awesome review!!

I think the level designs are really good. The graphics are a bit limited, and I agree that the movement/controls are a bit odd. You also really need a reset button. I'm a on the level where you need to jump on the yellow blocks to get up. I missed my jump and can't go anywhere and I can't kill myself, so I will have to restart the whole game. Lastly, I hate when the space bar is jump.

Optimos responds:

To restart a level just press R (read the instructions more carefully next time...)
And yeah, I didn't focus the game on the graphics precisely, I'll work on that in the future, and I'll improve the controls and the player's movement as well.
Thanks for the review!

The controls are a bit stiff and the character goes way too slow for my taste. It's good for a first attempt, but it need some work.

Optimos responds:

Thanks for the advice, will consider it for future projects :)