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Reviews for "Lognes Island"

Megaman,its you ?!

yes, do it! I wanna see what secret things you can do with it.

a killer demo that really could be a great full game with a few tweaks and other various updates, im all for it

This is actually really good. I think a full version of this will be great. The only critique I can give is that I feel it would be nice if there was a way to recover lost health in this game, like healing items or something like that. Granted, avoiding damage wasn't particularly difficult for me, but it would still be a nice addition.

Guy-Unger responds:

oh derp, i had that on my list but i forgot it. like the candles in castlevania

this almost felt like a full NES game. this rocks. it has the distinct NES feel to it and it feels really fuckin' good. everything you see makes you learn from it easily, like the one part with two ladders, and you have to quickly jump off the first ladder and onto the second, you learn that, and never forget it! EVER! however there are a couple of minor flaws. firstly the difficulty. this IS only the first level, but it just makes the game design and feel seem like fuckin' shit. I took a couple of hits here and there, and that made me feel ok, but that didn't affect me like GRR it made me think oh, ok. that's pretty cool. and with most NES games, there are fuckin no checkpoints at all! this time they occur too may. maybe you can learn. I don't know this is just experience. secondly, and this one is very minor but the graphics don't exactly feel NES. whenever I play NES I always notice a little spot around the rim of a character, that looks glitch, but is only the actual game. if I could show a picture through this thing you'd, know what I mean. and also I found the colour scheme a little too vibrant and with not a lot of blue, and I remember that game designers strictly went to blue because there were more possibilities with is and a wider variety, and this game sticks to GREEN in the back ground because you were climbing a tree, I think? so that would've definitely been the most obvious goal, but what if you did like, little holes in the trees leaves that view the outside, and walking over to the edge of the screen views the actual edge of the tree, viewing the horizon? that would've been pretty good, but this is NES so I probably wouldn't expect it. lastly, the whole control scheme is downright meh. as AVGN said the jump and shoot buttons and the move buttons have been swapped, so I have to swap my hands around and get carpel tunnel. lol. but really, the Keyboard just doesn't feel like NES, it feels like a keyboard. I know that this is a keyboard, but what if you used the WASD keys to move and the < and > keys to use your stuff, it feels somewhat closer together, and it reverses Z, X and the arrows. but other than that I loved it. the music got fuckin' repetitive and shitty in like five minutes too, but that at least follows the NES style, and I mildly appreciate it. but other than that it fuckin sucks. especially with headphones. but everything else reminds me of the NES and I always love playing on it. this is inspirational and makes me want to make by own, but I don't know how to code very well, I can make an awful web-page and that's mostly it. whatever. Sincerely a 12-year-old critic. P.S I hope you found this Novel of a review helpful for development on the full game and I can't wait for the full game. this teaser was really awesome, and I hope you can use it for the full game. thank you for reading my crap.

Guy-Unger responds:

thanks man, glad you enjoyed!
i don't know what you mean with that "little spot around the rim of a character". maybe you can PM me a link to a picture? would be nice :)
it is definitly more fun to play with a controller! i used a controller with mapped controls while i was working on the game
you can set up your own controls though! in the beginning or pause menu of the game
thanks 12-year-old critic, ill keep your suggestions in mind if I make a bigger version!