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Reviews for "Sky Quest"

Hommage to gynoug

A overall good game, but it doesn't feel as finished as many BerzerkStudio stuff.

Some stray notes:

What you acquire from silver chests usually vastly outvalues what you get in golden chests. Since golden chests seem to default to giving you a small amount of money, silver chests, even if they produce poor items, selling them is worth much more actual cash.

Challenges only give the highest reward on the chart, meaning that sometimes successfully passing a wave reduces your reward: golden chests at wave 4 don't usually give the amount of cash wave 3 gives (or even wave 1 sometimes). If, for some reason, you actually wanted to get the golden chest, passing wave 5 stopped you from getting it, and further blocked you ever gaining access to it again. Perhaps a more reasonable reward system would be that you gain all the rewards up to the wave you attained, but you cannot gain a reward you've already been awarded. So if you've previously passed wave 2, and get to wave 5, you get the rewards for wave 3, 4 and 5, and don't feel cheated.

The star upgrades are not properly balanced. By the time I got access to the hero hitpoint upgrades, each upgrade was worth 20 hitpoints. I had consciously not raised my hitpoints any other way, so I was looking forward to gaining them. At the time I got access, however, even without raising my hitpoints myself, I had over 1400 hitpoints. Those stars were essentially wasted to get access to the next tier of upgrades.

Bonuses don't double up properly. If you are awarded three x2 gold bonuses, it is a bit frustrating that, if on the level you gain another x2 gold bonus, you do not get any particular extra advantage, but you still lose one of your three stored x3 gold markers.

The damage indicated by each weapon is incredibly deceptive, since the rate of fire is not indicated anywhere. As such, you will often hover over a prospective purchase, or item in your inventory, to compare to the weapon you are currently wielding, and have the game suggest, in red, that it will be a downgrade in damage, when in fact it will be a vast improvement.

As far as I can tell, it is never indicated how much damage your personal powers do. This is not helpful, as it is difficult to gauge whether, say, boosting your ship's damage is worth it, without being able to tell how it will effect the damage of your grenades. This especially important considering that hitpoint problem described above, since there is a real sense that some upgrades may be entirely worthless, meaning that purchasing one of them feels like a crapshoot.

SO FREAKEN' ADDICTING!!!!!! simple yet elegant. flexible. could use some more tutorial type help or a guide and a bestiary would be nice but these are only minor. the medals are glitchy tho. i got the one for reaching lvl 10 just for starting the game.

It's a solid game, but it has no.... personality. As someone already wrote, it's a grind fest. 150 levels, but they are pretty much all the same. You have a character who personality comes down to: "I'm angry. Me kill." The story pretty much revolves around that played out scenario. I'm not sure who will want to play it a 2nd time round on hard mode. After almost a 150 levels of monotonousness grinding, I'm tapped out. I'm not really enjoying the last couple of levels, with the bosses, because like most of the levels, you have a random set of monsters, who differ in strength, which is quite odd. Depending on which set of monsters, and how often they show up in a level, determines the difficulty of that level. So, playing through them is a guessing game. I also don't particular care about the armor/weapon cut off levels in normal mode, they could have gone up much higher, given the level 50 cut off for the main character. Also, the randomness of the items in the shop is annoying. It often picks useless items, and you have to refresh it dozens of times to get something you really want.

My suggestion for the next game, unless you can really diversify the levels, and make the grinding actually fun, keep it down to 100 or less. As is, most people are going to be alienated by the amount they have to do in the game for so little in return. Also, make it actually feel like a quest, like add a few puzzles, or hidden areas, or other things that will spice it up and break the monotony in it.

This game is great! It's fun, it draws you in, the shop feels mostly fair to me... with one exception. For some reason, every time I make enough money to be able to afford the items I want in the shop, I go, check, and they're all higher level items that cost even more. I've barely been able to buy items but maybe once or twice. Is this on purpose? Because it really throws me out of the game and makes me feel like I have to shell out money to succeed, despite creator claims.