Personally, I enjoyed it to the point I kept coming back for more. However, I find myself repeating it again and again to the point that it was more frustrating than it is fun. If your goal was to make a very challenging game where you have to watch your every move and action otherwise you'll suffer as an end result, then good job. I feel there should be some level of 'balance' or 'fairness', I can understand losing members of my squad as a result of my own actions, but losing them because of a 'forced-camera-pan' just blows, and not to mention there is NO notification of any sort that there will be camera panning (which ends up with missed resources and possibly dead survivors).
Here are some recommendations that I would suggest, your choice if you'll want to follow them or not:
- Adjustable difficulty setting (some of us wants an intense challenge, others just want a relaxing stroll in a zombie filled apocalypse, why not have both ends play and enjoy the game? Easier settings = more loot / supplies, less enemies, etc.. Harder settings = less loot, more enemies, the 'ultimate survivor experience')
- Free will to 'advance' / 'move forward' / 'activate camera pan' / 'auto-revive downed' (on an instance that players will stay long in an area, they could be "rewarded" with more swarms of infected unless they move out of the zone)
- An 'Iron Man' mode (an option to have manual or auto saves, much like the difficulty options)
So far, that's my review on the game. I did enjoy it, and I do hope for more updates and improvements on the game.