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Reviews for "Infectonator : Survivors"

is very anoying when the survivor just sometime stupid go to where zombie go ple let us control the survivor is very anoying.and yes im bad at endlish

You know, the first glance I got of this I thought it was going to be amazing. And it was... PRETTY good, sure, but a game in development is like a car without seat cushions going to Disneyworld: You like where it's going, but the wait until then is really uncomfortable.

A couple of things that need addressing pronto:
-The lack of a "possible supplies" bar when scoping out your neighboring territories is absolutely killing all sense of fair or fun in this game. Without it, people are forced to pick a zone to explore essentially at random, and if the RNG decided to give you anything less than four supply rations per mission- and you better believe it will- you just got one day closer to losing. You might as well dismiss half your crew early to at least choose who you get to keep and give you a fighting chance of lasting beyond four days, tops, because trying to hold all four inevitably leads to a quick starvation splat. If you're going to mimic roguelikes, you might want to take note that permadeath and random level generations were the main appeals behind it, NOT the insanely unfair and unavoidable game overs. (And holy shit, FUCK the hydoponic farms and everything like them. What are those, a 1% chance of giving supplies a day?)

-The scientist clearly has the greatest search of the group, so why does it keep prioritizing the girl to search crap when I mark it for scavenging? That should really be changeable, it's tedious having to unclick the group, click the scientist, tell him to scavenge something, unclicking him, then re-addressing the other three around him to follow where he goes and give protection.

-Melee is all but worthless. Over a consistent zombie fight, Guns always do as much damage, if not more, they have a greater range, and even with the brief reload time are still much faster on average. I get that the construction worker has greater health, but he only needs it because he takes almost as much damage as he receives in a brawl with a zombie pack, if not more- and that makes his combat capability useless beyond maybe one or two fights.

I love the graphics, the music, the hodge-podge of elements, and the gameplay I especially liked the merchant and workshop features, which respectively can give rewards but probably not the ones you're expecting, and give perks for your group if you divvy up who stays to build them over several days and who goes out to explore and scavenge. But these setbacks- as well as the other "coming soon!" features that are not here yet- leave this feeling like a three-sided house still in construction. I look forward to the finished product immensely, but until then, 6/10.

Pretty fun game. But "A scientist, a worker, a cop and a girl"? I didn't realize "girl" was a profession -_-

How the hell does this game STILL not have perks? It didn't have perks when I played it like 7 months ago, yet there's this stupid hunting mode bullshit now.

Love the permadeath thing and supply system, the pixel artwork is also really cool. Only bad thing is that this is a demo. I have to buy this on Steam as soon as possible :D