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Reviews for "FireRunner"

This looks great for a first game ever released. Music is really cool! i felt as if no matter where I placed my jump, I was bound to hit either a rock/hurdle. Either way, good work. I'd love to see it again if you make any changes!

WiiPlayer2 responds:

Thanks for your feedback. It's hard to find the right amount of obstacles so that it is still beatable but not to easy to just run away from the fire.

Not bad :)

This game lacks a lot of features that usually make these type of games fun. It's not possible to control how high you jump, there's no variety in the scenery, the obstacles are not positioned correctly because in many cases it's impossible to not hit atleast one of them (example: many rocks close to each other) and when you hit an obstacle the speed takes a lot of time to go back to the minimum value. It would be nice to have highscores but since it is made with Unity and there is no API for it yet, that doesn't depend directly on you.

However, it's a working game with some, basic but, nice sprites and it's your first released game, so it's understandable.

WiiPlayer2 responds:

In the Android version there is a leaderboard through the Google Play Service and i plan as soon as an API for Unity is available to make a leaderboard for Newgrounds as well or I make an own API or host the scores on an own server. I don't know. Anyway thanks for your feedback.

Yeh...steady 30 km/h thanks to the random obstacles...

It's not really a fun game to play. The music is really nice though. One thing that really bugged me was that when I got the speed power up, I just crashed into a lot of rocks and it just made me die in the fire. I suggest you do something about that. Also another thing to add is some more time on the shield.

The shield power only last about half a second and it really doesn't help you that much. By the time you actually get it, it's already gone and you just smash into more rocks and die. I suggest you fix all of those and and some more details in the background.