Only being able to catch one fish at a time/move one crate at a time is annoying/repetitive/pointless.
Coins are mostly in fairly obvious locations (though you end up still having to walk round the whole map trying to rustle every busy just in case there's one there... because in one case, there is, but there's no logical way to deduce which. I'm waiting for the point-and-click game that develops some kind of diagrammatic or non-verbal reasoning system so that with experience you can figure out which plant or chest or whatever is the one that's actually worth clicking on!) which is an improvement on the last episode.
The code "puzzle" is basically redundant, after you've done the right stuff the numbers just appear! Which takes the thinking aspect out of it a bit.
But on the whole a perfectly serviceable point-and-click.