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Reviews for "Cave Master Wiskers"

Hope you make a better version! few things to note..

infinite resurrection makes the health stat a waste of gold. maybe give the player 10 lives Or make him lose 2 random stat points upon death. something to make the health stat worth dumping gold on besides saving a few seconds as catman catches his breath.
side note this also makes sword less valuable since you could leave it overnight you will always eventually get back to mining.

as others have said the imperceptible (if any) speed gains through that stat make it worthless to dump gold into as well. it should be a small gain but maybe 3x-4x what it is now :P

all of that said about the stats only pickaxe is truly worth having for the overnight idler with maybe 20 sword (or more if you want) which wont take you long to get. the bottom cave mimics are just as strong as lvl 1 that should change as well.

make an ultra expensive upgrade for gold and gems gained on hit. or 2 upgrades for that even.
make an armour upgrade to fend off those stronger mimics in the lower levels ;)

Tab x 5 and hold spacebar :)

A decent game, however the upgrades are underpowered compared to how long the game goes, reaching level 20 by mostly clicking after a while with 23 pick, 26 speed and 15 click power, click power being the main thing that helped getting to the 20th ore. Since the game ends there all that really remains is making the cat able to pick it faster, but as a result the health and sword stats are pretty much pointless as the small stun from the mimick wouldn't add much to that, and the speed barely seems to actually effect the speed of mining at all that I can tell without having side by side gameplay to see a difference. So as a whole sadly the upgrades really don't do much for entertainment.

A big problem with upgrading both your clicks and the cats mining is that amount mined doesn't carry over after that specific ore, so for example if I mine 10/12 from an ore and then the cat mines 12/12 on the ore, it will only actually mine the 2/12 that remains of the first and not carry over, so this made farming gems and gold from lower level ores to get upgrades quicker actually sabotage the idle farming while clicking.

Problems aside it is calming sand I like the cat appeal. It seems like it could be better with some stuff added for sure, but not terrible by any stretch, just lacking in some rewarding feeling from upgrades.

Game was kind of boring for me, seem to lack any real impact when you leveled up (no change in character, equipment, ect), so I did what I do to any game I find boring, set the variables to stupid high and see what happens.
I found that there is a bug with the miner attacking the mimic, he seems to only apply the damage to the mimic after he gets hit.

level the clicker to 10 go to level 1 farm boss walk away