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Reviews for "Singularity2030"

Nice idea. Like the begining of the machine's revolution!. i'v played a similar one with no warfare. the interface could be better. a place to show the stats for instance.

Man, the game is awesome, despite the lack of cool graphics it's addictive as interesting to play.
However, I agree with previous reviewer, that you need indication of skill levels and chances to be detected etc. Also, minor bug, contry sprite always overlap 'hack & build' menu. Maybe it's a feature, but looks really weird.
But MOST IMPORTANT thing you need is AUTOSAVE function =) You know what happened to me just now? I played about an hour, was successfully progressing with capturing countries alreadt, and I forgot to save my game from time to time and then I pressed backspace to check maybe it works for going back from 'build' menu to menu with 'hack & build' buttons. And, as you may already guessed, browser took me to previous page! =) So I lost all my progress in the game. So please make autosave function ASAP, because any such strategy game has it.
Despite all that said I still want to give 5 stars, because your effort to make such pretty complex game is great!

Elementalys responds:

Thanks for playing and writting a review! Yeah country overlaping is a feature I'm not proud of... I was in a rush to get a playable version out for the Jam deadline and had to use this as a "temporary" feature so player would know he selected the right country. Now the feature is more or less permanent...

Oh yeah autosave, I forgot about that. I'll look into it.

For a first game, this is excellent. The concept is great, and the mechanics seem quite realistic. The only thing stopping me from rating it higher is that it currently suffers from the programmer being 'too close to the game', meaning that important details which a newbie player should know are not exposed via the user-interface because--for the programmer--they are well-understood features of the programming. But new players don't have that privileged perspective that the programmer has, so these important details remain a mystery for many new players.

For example, at the beginning of the game, it's shown somewhere your skill levels. But when you upgrade your skills in the game, you never get to see your skill levels again (at least, I couldn't find a way to display them). So, you just have to kind of guess at what skills are low and need improvement.

Another example is that the risk levels are given terms like 'very low' and 'low', and while the programmer knows what these mean (say, in terms of probabilities/percentages), those details are hidden from the newbie player. This can make managing the risk of discovery a 'shot in the dark', which, considering we're supposed to be playing a computer AI which should be able to calculate such risks numerically, seems like an unnecessary over-simplification. At least a visual display of the risk level (like a vertical gauge (like a thermometer) representing the probability) would be a big benefit. (The risk descriptions themselves are good; they just *aren't enough* to play the game intelligently.)

It's these kinds of user interface feedback devices/controls/tutorials which are missing from the game, and I think that explains why many people seem frustrated by this game early on. Personally, I happen to be a programmer myself, so I felt the mechanics were very natural (just hidden) and I had little difficulty playing. But there were some times when I wished I could see a clearer picture of my status, and I could easily imagine other folks being quite lost from the lack of feedback.

Aside from that major issue(s), it's a really great game in the spirit of Pandemic and other 'world domination' type games (such as Warlight, which the war phase of this game reminded me of). I loved the reference to Madagascar's inexplicable paranoia, BTW. ;-)

I hope you go on to make many more games and/or make this one over with a more newbie-friendly intuitive user interface. I really really enjoyed playing it. In fact I think I'll have another go at it on a harder difficulty.

Elementalys responds:

Thank you so much for playing and giving a review! Actually, the "upgrades" button is below the hack and build menu. It's easy to forget it's even there.

As for the risk level, I have no idea myself what the odds of success are. I estimate them to be 1 to 20% of failure for very low, 21 to 40% for low, 41 to 60% for normal, 61 to 80% for high, and 81 to 99% for extreme. I definitively should make a visual representation of the risk like you describe. I'll keep that in mind for the sequel I hope to make eventually.

Awsome game Keep making it better please

Elementalys responds:

Thanks, Im already looking into the next update!

A pretty good game, sucked me right in, spent an hour fighting against eastern Europe. Some parts of Russia were also constantly fighting back, especially the western part, and being russian myself I'd really like to know who the f*ck lives there, as far as I know it's just woods and wild life. Hope to see a second game with better graphics and improved gameplay. One of the things I didn't like is that sometimes when getting troops you just click and a message appears, and I always accidentaly skipping, so adding some kind of skip button on those would be nice.

Elementalys responds:

Thanks! I looked at population density and just imagined some kind of guerrilla around Russia most populated areas. And for that skip button, I'll look into it!