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Reviews for "Solarmax 2"

absolutely aweso ... WTF, it´s 4:30 in the morning! aaaaargh!

Gj :D

This does have appeal due to the unique art style and immersive sounds, but still falls into the same trap that many games of this type do which is becoming difficult quickly (ex. lvl 28) and somewhat repetitive. That said it does retain interest way longer the most, if not all games like it.

i'm f****ing CRYING after that ending you get five.

Man < Reapers < Reapers' Auntie

This game is simple and beautiful. The "story" was funny after the Reapers showed up, IMO. I fucked up so badly, I damned everyone else. And the reapers weren't as easy. They'd actually regroup or leave a colony if opposition was too fierce. However, if the pursuit of them was too strong, they'd gain control by hitting weaker, unguarded colonies. It was great.

One gripe though; The mission when they first appear, I destroyed all opposition without claiming the Halo Rings. I couldn't progress without it. I felt shafted. Forced to deal that that nightmare.

The game overall is worth a five. it's simplicity allowed for beautiful visuals and sounds to be created while still presenting a challenge. If I gave you any less, it would be because of butthurt for having to deal the Reapers.

Really neat game, though last level froze and I couldn't continue.

It's an absolute shame that in most of the levels the A.I is incredibly retarded. That is to say, for whatever reason, instead of seeing that it would be, say, wise to team up with me against the black aliens currently kicking out teeth in all over the map, they seem to just INSIST on picking fights with me again and again and again.

I replayed one level in the latter quarter of the game some odd 16 times for no other reason than the self-sabotage of the coloured A.I made any and all efforts against the black aliens completely ineffective until they dominated the field.