+I like the assortment of items in the unholy shop,
+I like the bosses (except for an issue with the last's presentation, more on that later)
+the powerups to stats and book did make noticeable improvements.
+Good sound! And like the drawn art style.
-I didn't like the idea of the shield on the last boss. What is this, Ghosts N Goblins in 1985? At least the game is not that long, but its obvious padding at this point is a dumb relic of yesteryear.
-Also wished the female protagonist was more than just a captured damsel. She could be fighting the monsters, giving you powerups. Hell, her help could be a factor in the LUCK skill. Wasted opportunity.
-A lot of flying enemies. Too many compared to the sparse ground group. It made getting the missions for walking x distance on the ground only applicable to the first stage. And made the ground part feel too safe.