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Reviews for "Amaranthine"

incredibly realistsic. I am myself an adoring fan of space. This is incredibly realistic. I cant go over how realistic this is. Most people would say this is boring cus it takes to long. But i can see wht u were trying to do and it worked. 5 stars man! keep it up

TuxedoCatCartoons responds:

Wow. Thanks Rob! I literally haven't signed into Newgrounds in two years. Yesterday, I thought I'd jump on here for a minute, and I saw your comment. I'm glad you understand my interpretation of this. I was still learning my way around the animation software I used for this - I was still kind of a rookie. I was going for a very quiet meditative build. I've got many plans for many animations coming up, so stay tuned. Thanks for the encouraging words.

This reminds me of the day, when I was trying to create something in flash. But your work is far more better than I would ever make.

TuxedoCatCartoons responds:

Thanks. This still needs a lot of work. I wanted this video to have a realistic look to it but I just didn't have the time to accomplish what I envisioned. I think I need to get back to doing more abstract looking cartoons.

So, NASA sent a secret Space Shuttle flight all the way to Mars a full 2 years before the first public Shuttle Flight went just into Earth orbit, with only two astronauts aboard who apparently never said anything to each-other during the entire months long trip, only to fly straight into a small black hole that nobody else on Earth had managed to find until that point, in a mission that most likely utterly destroyed the craft and its two occupants, leaving little in the way of actual scientific data in the process.

I guess this explains why people say NASA is sloppy with their funding. :P

Seriously though, very good animation, and ambitious to boot! I'd definitely lend some advice if you want to make another space-themed animation.

I really liked this one. I didn't mind the length; I just watched Solaris (1973) and this has the same kind of patient, meditative feeling. The visuals were really well drawn, in particular that fisheye perspective shot in the cockpit. Great job, and good luck in the next round.

TuxedoCatCartoons responds:

Thanks a lot man. I enjoyed Solaris as well. I like the slow, patient, meditative kind of space movies. After all, you'd damn well better be a patient person if you're going into space. If you're into those kind of movies, there are two that came out in the past few years that I thought were pretty damn awesome: "Love" and "Europa Report." Check them out if you've never seem them. And that fisheye scene in the cockpit was the very first scene I drew up, and it's definitely my favorite. I spent a lot of time drawing that scene so I wanted to use it as much as I could in the movie, but at the same time I didn't want to over use it. And the scene near the beginning where the shuttle engines actually ignite...I really like how that turned out as well. There are still things I wanted to do with this, but time cut it a bit short. I'd really like to turn it into something bigger, but I'm very excited that I made it into the first round. I want to come back with something stronger next round.

The launch sequence was nicely done. Pray tell, did you use rotoscoping for the launch flight?

TuxedoCatCartoons responds:

Thanks...I had fun doing the launch sequence. As far as the rotoscoping goes…good guess...but nope…I did not use rotoscoping. I would like to use and definitely will use rotoscoping on some animations in the future…it’s a fascinating technique. But it can also be very time consuming. I remember watching a lot of shuttle launches as kid and tried to recreate from my memory, then I went and watched some shuttle launches and tried to recreate that. I know the video is pretty long but I wanted it to seem real. The program I used to create this was Anime Studio Pro 9.2. There are many different ways that could’ve been done in Anime Studio, but what I did was this: inside Anime Studio you can add bones to your vector layers. And with those bones you can create actions that are assigned to each bone. So for example…for a head turn you could create an action. Let’s say the person is looking straight ahead and I want to be able to make him look left. If I create an action for that bone and move the bone to the left, then I move all the facial features to where I want them to be. Now when I move the bone to that spot it moves the layers. This way you can kind of create things that look like they’re rotating in 3D...like a face or a ball or a space shuttle. It’s also very useful for creating fire.