Some of the puzzles required some thought and or trial and error, but none to the degree of extreme frustration. The scaling in difficulty was appropriate and it made me feel as if I was actually progressing, using clever moves indicated by earlier levels. I also felt as if each level I played was a level as of it's self, each level was it's own challenge. The Minotaurs were a nice touch as well, being that they could roam and fuck with your chance at the level made you think fast and move quick made it refreshing. The flowers made you pick a specific path and made you have to plan ahead at time, which was also nice because you could use them as hints on how to figure out the level. The eye balls made you careful were you stepped as well as how you had to maneuver through out the level. All in all I think this was a very well made, all the way down from it's retro art and music to the smart and challenging level designs, as well as the artifacts' reference to other games. Though i'm not so well versed to catch all references and I would like to know if you'd like to tell.