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Reviews for "The Blind Swordsman"

A really original and neat concept. Not many games can make me feel so vulnerable. It's a really hardcore game, one that's incredibly difficult to get into, much less master. However, some of that difficulty does not come from the concept, but bad design.

First off, it'd be nice if you put in tutorial that at least explained how the turning and parrying works. At first, I thought single presses would turn me a fixed number of degrees, and that I just had to hold parry. Many deaths happened trying to figure that out. You don't need to explain every detail of the game, just let players spend their time figuring out how to overcome blindness, rather then figure out how controls work.

Second, it's be nice if there was some indication of whether I had been facing the wrong way when I tried to parry, or if I had been facing the right way and just screwed up my parry timing.

Third, when you have a hardcore game like this, it makes it far less frustrating if you cut out as much time between death and another try. While already short in this game, it'd be nice if you could cancel the "you died" picture instantly instead of having that 2 second delay. There's already enough necessary delay so that you can hear your enemy running around and taunting you, there's no need for any more.

Still, the concept is neat and immersive. A few details, though, would allow people to struggle with the challenge the game poses, rather then getting mad at controls that are difficult to figure out.

Nice and original, good acting and voices, however inconsistent. After I died like 10 times to the first person, i finally killed him and got an idea of how to behave in-game. I defeated the second one, and eventually, it looked like i was really getting the hang of this after i managed to beat the third one. I didn't die once to the wolves and moved on. The archers looked really hard, so i took a day off or two trying for like 5 minutes and no more.

Unexplainably, currently i can't even hit swords with the first encounter, much less kill him. I'm not sure if it is just me or the version 1.3 included something new. Well, if you have any other questions, PM me. Some other comments/questions follow:

Is the character considered to be in a first person enviroment with A and D turning him around himself, or a front to back one, like say, mario with A and D having him move to right and to left?

The ''tried to parry too early'' looks buggy. It may appear when you haven't even attempted to parry and even when you don't do anything.

Does the ''you were stroke from the [DIRECTION] make sure you face your enemy to parry or attack'' imply you were not facing you enemy when he hit you?

This game is weird. It's like nothing i've ever seen before. I've never played a game where all you have to rely on is sound. It's a awesome idea though. Thanks for the great game!

1st of all it would've been better if the character was and old man of 90 years old with a big book for shield and sharped walking stick, so i have a reason why it's so hard to attack/parry frontal attacks 2nd: Most of the game is retring millions of times before u win a level, playing for first time you can't understand immiediatly what's going on.
3hd: this game helps hearing coordination.
4th: You can't parry while turning at the same time ''maybe someone did''
5th: Story, Music, Art, are the only things typically most people are capable of
6th: Some opponents further on can't be killed directly with one strike cuz you need to wait for the parry dialouges/story...
7th:You die allot...
8th:You go mad/crazy if you are winner not a lazy loser.
9th: Last level is nuts you really need to study allot and play so many times to find that winnnig card.
10th: Winning sadisfaction there is, cuz you feel like you are the only winner, but i see only a player played so many times to reach his objective.
11th: Nobody is going to ever play this game often.
12th: This game is rare and it has good taste.
13th: In the end it doesn't even matter.

Evil-Dog responds:

I disagree, 90 year old with book and stick is fucking lame, being blind is the reason why it's so fucking hard haha try fighting blind.

interesting concept using sound would rate 5 stars but the damn things to difficult couldn't make it past the second one wish there was numbed down difficulty level nice soundtrack tho....