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Reviews for "Seminia"

Oh my, I thought I reviewed this weeks ago, but it seems I forgot. Sorry for that!

Thoughts? This is actually a really good game. The art style is good enough, and the music is quite fitting.

What I really like though, is the game play. Not only is the idea quite original, but the level design is usually really good! Those helpful texts were pretty funny at times too :)

I played until level 26, before I got bored (I might play more later, we'll see). I think that adding medals would have been a good idea, and that it would've kept people playing for longer.

I honestly have a difficult time understanding why the score is so low compared to how good te game is; it deserves much better.

May I ask (I've done no research) where does the name come from :p ?

Overall, a pretty solid game.
Good job!

pixelpandamonium responds:

Wow thanks so much! I'm glad you thought so highly of my design choices :) I feel like I did make the game too hard, which puts a lot of people off. but i did intend for the game to be played by non-casual gamers. I definitely wanted this game to be an insane challenge. unfortunately some people think it's way too unforgiving. Which is not for me to deny.
And wow I totally thought i put in what the name means on the first level. Seminia is a combination of 'semi-' and 'minimalistic'.. because it is semi-minimalistic :D and i added an 'a' to make it sound like a name.
Thanks again for that awesome review!

I liked the simple but fun and thorough level design. The graphics are blocky, but that's a good thing for games where precision is needed. What I didn't like were the wonky controls. There is either a latency problem or sliding. Both are horrible in a game where precision is needed. Another gripe of mine was the shaking and glitch style you added. I don't know whether that was a creative decision or a gameplay one, but if it was a gameplay decision i'd label that as artificial difficulty. Especially precises jumps and positioning becomes harder simply because everything is shaking. The rest was okay/good.

PS: I wonder if the game gradually gets easier for people with parkinsonĀ“s. Once their shaking synchs up to the game it would appear to be perfectly still.

pixelpandamonium responds:

HAH maybe! :)
It was very much a creative decision for the glitching. I did not cross the glitching with the gameplay at all save a few levels. like 45 i think.
Thanks for the review!

Nice concept and gameplay(quite hard though, got stuck on lvl 34)

Played until level 26 and i loved the game, but in level 26 you have a bug that makes the level possible, but not at all skill based. About 75% of the time i put a box on the button that pushes the door to catch the next box, the box on the button moves together with the door, because the door is under the button. That makes the box go off the button and the next box falls. Every time that happens you need to retry and it's very annoying.

I got to level 34 before I said "to hell with this much memorization." Up to that point, it was challenging in a mostly fun way, though the gray of the buttons is way too easy to miss against some of these backgrounds. I'm looking at you, "dash hopes."

It's a little upsetting that I look at level 34 and am overwhelmed with a sense of nope, because I like this glitch thing you have going and I want to see where you go with it. But, alas, nope!

pixelpandamonium responds:

YEP fucking level 34. I really want to redo it but i keep getting talked out of it. only 1 person that I know of so far has passed it. oh well :D thanks for playing!