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Reviews for "changeType()"

This game is cool. All of the concept of being able to switch different item's properties is very well designed, although some of the earlier levels were hard to figure out for me. Level Idea: Have a very tall column of blocks, and the spawnpoint and one single coin at the top, the finish line at the bottom, walls so that the character can't just fall to the exit, and a block extending from one of the walls. Solution: Target the coin, then the block. You can now fall through to the exit.

Nice!
This game is fun and has a great soundtrack, and the vibe is upbeat and energetic.
The music reminds me of older Sega games, well done.
Keep up the great work!

Man I can even change the finish flag post with another tile. This game is awesome. The music is so brilliant I want to make a bass cover for it. The graphics are amazing as always. Some levels I spent a lot of time dying when the solution was simpler. I have been a fan of Nitrome Games for a lot of time, like when Rolly Poly came out. There's a bug when you unpause a level, the level freezes but you can still restart it by pressing 'R'. Nice gameplay it was so fun.

the game wont let me finish the first level or im doing it wrong because i got to the flag and then i turn invisible

Really nice!

Just some issues: When u restart a level, it s not entirely clear when exactly it starts, causing you to run into spikes quite often at the beginning of a level ( happened to me a lot in the last level) - a "GO" sound could help so u know exactly when your controls are free for you to use.

Add level numbers, so we can give detailed feedback about where and when a bug occured. I had one, for example, but i cant tell you which level it was in because there was no level number:

When I jumped onto a "black hole" block (the one which cannot be exchanged) and tried to change a coin block with an earth block, I fell through the "black hole" block. This happened multiple times. I remember, there were two coin blocks to the left side of the position where i stood.

Controls: Maybe a frame for movement acceleration would not hurt, to let us turn around without moving, in order to face a block on our left side without touching it. Also I often ran into spikes because I could not fit through a 1-size-gap, for the character moved a bit further than I wanted him to.

I turned the music off after 10 levels, that s something I usually do not do. Must have annoyed me for some reason, I think the peaks of the stick-drums were to high in my ears.

Good game still, after all ;)