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Reviews for "Shards of Fate"

hello short version of goku .v. freeza. anyway this was pretty well done the animation was smooth and the fight sequences werent just one guy spinning for 5 minutes, very nice job.

Kofdizz responds:

Thank you! Glad you enjoyed it!

Now that was epic.

Kofdizz responds:

Haha thanks man! Glad you enjoyed it!

As far as animation goes it not bad. The story could use some more deatails but those are minor problems. And yes the dbz influence is here but that is not a bad thing. Keep at it dude. All the best.

Kofdizz responds:

Thanks you for the feedback!

You have a lot of potential, and I think people are too distracted by the DBZ influence to realize how much effort you put into this. I don't think there's anything wrong with paying homage to a series that inspires you. I just think your execution is a little off.

I'd say your overall storytelling and pacing need some work. For example, that opening monologue is way too long and maybe even unnecessary. I think you would have benefited from just jumping straight to the scene where the main character confronts the bad guy. The backstory and exposition would have made more sense if this were a longer movie/series, but for something as short as this, the audience really only needs the bare minimum of information. And a lot of that exposition could have been alluded to visually, as opposed to having a long winded talking head.

I hope you don't let everybody on NG discourage you from doing what you want to do, they're a tough crowd. Just keep trying and applying what you've learn from your previous work to your new stuff.

Kofdizz responds:

I agree with your points. Thank you for the feedback!

It's really just an unimaginative poorly voiced DBZ clone, but just focusing on art I can tell you added a shit load for the sake of making the animations fluid, tried some uncommon screen effects, try and get some decent voice acting, make sure you do lip dubbing right, and add better dialogue. It's important to make something that isn't so superficial, if all you do is stick to a basic view of right and wrong, then your art is only visual, no thought needed, but yeah keep working on the story, try and break away from commonalities, and keep the bones rigid, and slightly reduce your frames so your animations give a faster feeling, use the frame rate of the human eye as a good visual basis, keep going man, i'm sure you'll do great. (YAY FOR RUNON SENTENCES!)

Kofdizz responds:

Haha thanks for the feedback!