Reviews for "Cardinal"

This is a good concept, but there are several things I need to point out here.

First, this is NOT a rhythm game by any means. Your moves do not align with the music, and in fact, I find I did better with the game muted. If you make a sequel of sorts, you should either have no music, or have generative music that reacts to your moves.

Second, as this is a pure reflex game, I prefer there to be as few distractions as possible. The line that shoots out from your box is a helpful touch, but the background graphics often distract my eyes. If you make a sequel, please give us the option to turn that off too.

Third, the color scheme is distracting as well. The red box and cube are too bright, and jar in comparison to the blue background. It'd be a nice touch for a sequel if you gave us the option to choose those colors.

Also, I got 75.

HybridMind responds:

Thanks for the in-depth thoughts. I have some comments on them as well in order:

That rhythm tag is just a secondary thing, it is primarily in the "skill -- other" genre. I wasn't really thinking to religiously when I tagged it. I find getting in the rhythm helps.

I just happen to enjoy reflex games where there is the additional challenge of focus through the noise. It's just a taste thing though--that's what I dig. You can make a reflex game w/o distractions. ;)

I like the colors. :-P

Nice score and thanks for playing!

So so so addicting.

HybridMind responds:

Thanks for playing!

A quick thinking reflexive game. These games are nice from time to time, especially if they have a good soundtrack in the back. Sound/music really makes all the difference in games like these, at least I think so. Got to 71 before I was crushed. Good game, keep it up

HybridMind responds:

Thanks, I tried to build the game's feeling, pacing and visuals around the song.

Meh. Could be so much more. Would like to see a way to predict the direction of the next box so there would be some actual skill, not just pure reflexes.

HybridMind responds:

This game was designed to be a pure reflex game. Reflexes combined with the ability to focus, while concentrating on what is important and reacting correctly--that is actual skill.

Damn it... Got up to about 60, then I blinked.

In the beginning, the "arrow key" control scheme was a bit hard to master for me. It might be more intuitive to use the "8462" keys on the number pad, like DDR.

HybridMind responds:

Never blink, man. Never. Blink.