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Reviews for "Highgrounds"

I want to like this game. I want to like it so badly. The idea is unique, and the game is simple to learn but difficult to master. I like how their isn't one true deck that trumps all others.

But quite frankly most of the game is pretty bullshit, and I feel like a lot of the potential here is being wasted. In most cases of playing against the AI, a game will go one of two ways: 1 - It's so ridiculously stupid and winning is a cake walk, or 2 - The game forces you into an unwinnable situation. I felt no real challenge while playing through the 'campaign.' And it really sucks that it's so short.

But then we get a Daily Event like Uncertain Odds. It baffles me just how completely bullshit that game mode is. For the first round in most instances a player will only be able to play one 'okay' character or two 'sub-par' character. Then the AI magically comes in with two Rowas and a knight character, and there goes half my health before the first round is even over. I'm sorry, but there's a difference between giving the player a challenge and making it completely impossible for them to win.

The multiplayer environment is extremely unwelcoming to new players. A new player might only have a couple of boosters in addition to their starter deck when they start multiplayer. And without fail they'll will be put up against someone who has been playing for far longer, have either earned or bought a lot more gems, and have much better cards that synchronize well with each other. Whereas new players are forced to contend mish-mash of random characters that may or may not work together.

Lots of other people have said it before me, but the system of earning gems is just inane and idiotic. Daily Events don't give you nearly the amount of gems you should have properly earned, and some of the awards of gems from Achievements do not feel to scale with their accomplishments. Some packs are outrageously expensive compared to the other ones. And, this should be a "Play to Win" game, not "Pay to Win."

Some of the characters are horribly unbalanced. Jolien the Healer Fighter is far too expensive considering her skills. Epherius may only have two heal compared to three, but costing only four gold as opposed to seven is a much better deal. Not once have I ever used Jolien simply because she is not worth the money. The Bolt power some characters have is a good idea in theory, but Bolt X2 is horribly overpowered. Suddenly the enemy has characters doing double digit damage each when each of your guys are only managing three or four damage at a time. The characters with Animal Pack bonuses are a much more fair way of buffing a particular character's attack. Also, what's the point of Flair? Why would any one ever use a character that could potentially only harm them?

I do really like the idea of this game, and it really hurts trying to play and constantly being blocked at every avenue by some strange rule or a deck you have no way of properly preparing for. Quite frankly I don't want to play any more, and I don't plan on coming back until I see some serious improvements being made to the overall system.

The game needs a another source of Gem gain other then once a day or buy, or the once a day needs to have its cost adjusted upwards to a more reasonable rate. Commander (aka design a unit) is fantastic, but could be taken one step further with a custom look to each reflecting the current stats of the commander.

Also, match modes (speed, limited front lines, short list) very much like the once a days for PVP would be very much apprehended and would be a huge improvement over the "added health" that is little more then a delay of victory as it stands.

It's a fun and simple game, and even though the game got frozen and I had to refresh the page after a battle the progress had saved so that was a relief. But it can get pretty annoying. 5 stars!

Review below me nailed it. No other reviews need to be written.

hi, i really enjoyed this game up to the point i completed the campaign.

it was like a breath of fresh air in the gaming industry. a simple, smart, innovative and all around "idle" game where you dont need quick reflex's but a good brain and some luck.

but as soon as you finish the campaign, be ready to be the little fish in the sea.

and the problem being the little fish in the sea is you get eaten alot by people who you CANNOT beat. not even if the game gave you 50 hp and them 10. you will not win a game vs someone who has alot more cards than you.

and with that being so hard, it makes gaining gems IMPOssible.

im now quitting this game because its not worth the time for the gems.

something needs to be fixed... either more goals to achieve per day... bigger rewards for goals, or cheaper decks.

if you fix this issue i would happily spend 400 hours on your game.

but the way it is now, i'd rather play 400 hours of tetris.