Well done. Good work in this game. I also enjoyed the storyline and the characterinteraction. You used some Anime-Stereotypes, what was funny to see, but it was cool anyway.
Though there could have been more atmospheric changes. Like when the enviroment gets important, too. YOu used it a lottle wwhen your characters were talking about the coldness of "snow", but there could be alot more. And Maybe slow moments as a change of pace in kind of a cutscene style.
First I had problems in equipping additional assecoirs in the 2nd and 3th slot. I kinda maneged my way arround it and now it works. Dunno why, it appeared as certain equipments dont go with others in the same character. It felt like a bug though. If it isn't then there should be a enxplaination maybe.
The weapon system is interessting. Sadly though is that when you have collected enough Items trough focused stealing in every beattle that you can actually create your weapon of choise, then the player might be allready investing so much pimping in the weopaons he allready had that it is not a good idea to change that then.
I did it anyway and afterwards had the fealling that it was not the best choice maybe.
I think it needs refining, but there are good ideas!
Dragon's rage: The ultimate of "D" seems ultra-weak! It looks like he is doing 7 ordinairy strikes. "Cyclone Dance" in comparrisson are 5 consecutive strikes that make 2 - 5 times the damage that Lina would have dealt by an ordinairy strike. I don't know if that is on purpose?