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Reviews for "Sonic break"

A really fun game, but there are a few bugs. The music was the biggest issue. I started the game and no music played during the Emerald Hill stage. I figured you just didn't add music, but when I got to Chemical Plant, the music started playing after I collected an extra life. I got to Aquatic Ruin and the music played like normal, but it muted after I struck an enemy. Confused, I restarted the game, but the music, unlike last time, played during Emerald Hill. However, when I struck an enemy, the music glitched, making some odd sounds, then muted.

Also, I like how you included enemies from the Sonic games into this, but one issue is that when powerups fall from blocks that hover over the platforms the ground enemies are on, I can't collect them. Lastly, maybe making the blocks you break something other than blue bricks would add some flavor to the game? Either way, it seems to be alright in every other regard aside from what I mentioned. Good job.

Codeman160 responds:

I think these glitches only happen with the html version. The exe export works fine for me.

Its ok but the music glithes out other than that ti works ok

Shows good potential but has a few coding issues. Clipping and hit detection on the walls needs to be tightened up, and sound overlaps on restart. Other than that it's pretty solid and offers good variety. Shame Sega didn't think of this, at the very least as some sort of mini game in a regular sonic game.

Codeman160 responds:

The reason for the clipping is because I had to redo the collision mask so sonic wouldn't end up bouncing forever in the same direction.

Good... interesting and fun. I really like the game.

A fine breakout style game. One issue I ran into: once in a while Sonic would infinitely bounce parallel.

Codeman160 responds:

Which level?