The balloons behave in a really weird way. I kinda get the springy motion you were going for, but I feel like I should be able to either springload them to get them to go higher, or not have my weight hinder them nearly so much, or have them go upwards or downwards unbounded--it's kind of weird to have them oscillate around a specific point. I get why they behave that way, in a level design kind of way, but the appearance of balloons is not a good way to communicate their workings to the player. But then again, this game was never about skill and quick assessment, was it? It's all memorization.