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Reviews for "Pact"

It's not bad but maybe i was just not in the mood to play maybe i'll change my mind some other day.

one of the knocks i have against this game is the monotany of the controls and the gameplay. click, click, click, click, sound repetitive? Well, it is. The sudden fights kinda break that up, but even then, you still click to flight. while using the mouse to move around is alright, incorporate the keyboard in the fight controls to break up using the mouse alone. press a letter at a specific point to do a powerful move, or find a hidden treasure on the map. something besides click.

I was all set for giving this game 4 1/2 stars for great graphics, annoyingly old school maps and a simple but effective way of leveling up your characters.

But then the ending happened, after all that hard work building up the characters there was no Boss. I would genuinely go back and redevelop the game to include an incredibly strong 1,000 HP Boss. Otherwise what was the point of all the leveling up, as after the first couple of waves my characters could kill any enemy with one hit and I quickly figured if I used the first characters "hit all" attack then I could whizz through the levels.

But again all for nothing without a decent Boss in a RPG game....

My 2 cents:

The main thing missing here is an inventory - both for managing equipment and for managing/using items outside of battles.

I came across a bug - when one of my characters lost all health, I could not resurrect him using my elixer because, for some reason, after he died it disappeared from my inventory. I was left stuck with two characters only...

Seriously. Like everyone said. Fix the price scaling. You must of put an extra digit in one of the codes so it just gets ridiculously high. Like... 60k high on the third item in weapon. I'm not sure if it's a mistake in the coding or you really meant to make it that way...

Still like the game. Be pricing is stupid.