You seemed to have based a lot of the map and style off of Etrian Odessy, and I do like the style. your dialogue is pretty interesting, however the game is nearly broken. In order to proceed, all you really have to do is keep your strength stat higher than the enemy's hp. The enemy is basically just a level system, and there isn't anything special about any particular enemy except that they represent the next difficulty. This makes for a very linear, predictable, and boring game. I would try to get to that next cutscene, because I like what you did with the witch, but the pacing is too bland to sit through. HOWEVER! Saying that does not mean I don't respect you as an artist, and this to me is the start of something really great out of you. Keep working at it because you could very easily have something with this kind of idea. Just tweek the game more, make it something special.