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Reviews for "Blazing Void"

I gave you a three for two major reasons. The first is the controls. Since there is no quality adjustment - which is rather presumptuous to assume everyone has a computer as good as yours - I found firing frustrating as I had to push the button before the enemy came on-screen. Not only that, but once enough movement started, controlling the ship was impossible due to the amount of lag keeping me from accurately aiming with what crappy system you've already given. The second reason is that when I turn, the entire screen shifts and makes it unnecessarily hard to get used to trying to keep track of where the ship is. What the hell did you think that was? Cool? No. Button adjustment would have also been nice, but that's the least of my problems with this. It's too hard to play, and I'm not sure it would be much less hard if I could effectively control the ship judging by how quickly things seem to escalate. Save the harder stuff for last.

You need to improve the aiming system (you can only tell where you shoot if you see your ship), but that's it

Great concept, but the execution was especially frustrating, especially having the screen shift while trying to rotate and reorient.

Really nice game
but 3.5 for dont keep pogress,cant change: quality,language,controls
didnt like the ships are with the same prices
I liked the main colors but some are not well matched

After loading - which, for whatever reason, took half an eternity for this game -
I only get to realize that:
1) the given controls do not make much sense on a qwertz keyboard
2) you can`t change the control scheme.

To all programmers out there, take this advice:
Don't use 'Z' or 'Y' as an unchangable input - either make controls adjustable,
or just step one key to right and use x,c,v,...

A lot of people might want to, but WON'T check out your game if they'd had to reconfigure their keyboard input scheme in their operating system.