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Reviews for "Escaparazzi"

I enjoyed it! This is a fun little game :)
The only problem I had was the low frame rate, but I hear you're working on that!
Good job!

FelipeBudinich responds:

Thanks very much for your comment!

I just replaced 2 out of 3 problematic shaders with pure AS3 (and now it actually looks better). Could you please tell me if the framerate improved?

Not too shabby. Good rendition of the Snake game series, i suppose. There was one bug that really annoyed me where I'd walk off one side of the screen expecting to pop up on the other side, but he just keeps trooping it to nowhere land. Obviously it's a bug because it doesn't happen all the time, but keep your eyes peeled because it makes the game unplayable.

FelipeBudinich responds:

Thanks for letting me know!

The last update (that randomizes starting position), broke the wrap around code, it's fixed now :)

Not a bad concept but very half assed in terms of executions not to mention I find this game lacking any difficulty. Try harder next time

FelipeBudinich responds:

I forgot to mention that this game was developed during Ludum Dare, I'll keep polishing it over time, thanks for your feedback ;)

not good at all

FelipeBudinich responds:

I'm sorry I aggravated you.

What would you improve to make it at least a little good?

I agree whit Metraff, it was good, I had low fps tho.

FelipeBudinich responds:

Thanks for your comment, I'm working on the fps thing at the moment, the cause is a flash bug

This is the error you must be getting on the background:

Error with compiling fragment shader
0(10) : error C7531: global function texture2DRect requires "#extension GL_ARB_texture_rectangle : enable" before use

I had the brilliant idea to use shaders when I developed this game a few years ago, and now it "code roted" and it's failing on most browsers: https://code.google.com/p/chromium/issues/detail?id=258014

My approach will be to try to remove the shaders and implement the post processing effects using AS3 only. (also I've been doing random perfomance improvements here and there, but it's nothing compared to having video cards failing every frame)