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Reviews for "Coping"

I did not really like the game i got today 12 and still nothing besides those 4 questions hapend and the weird fuzzi screen i got when i chose difrent things maybe if you could make it go a bit faster with some more deaital it might make it better

RaveRadbury responds:

It's unfortunate that you didn't enjoy the game. I designed it to be played at a certain pace with the idea of having players carefully and thoughtfully progressing through the piece. I appreciate your feedback, however all of the things that you don't like about the game were actually intentional design choices and not developer blind spots.

The marriage of simplicity of design and depth of meaning is simply brilliant. This "game" builds a bridge straight over the uncanny valley, indeed there is nothing uncanny about it. This is one of the most thoughtful and honest representations of coping with death that I have ever seen. Admittedly, I haven't come across many such representations, but it would be hard to beat this one. The most haunting aspect of the game is that no matter what decisions you make, the best you can do for yourself is get back to that dull, gray, quiet emotional baseline of just muddling through, an excellent description of your emotional state after the death of a loved one. I would love to play through a fuller version of this work. Although its simplicity is beautiful, this work would be phenomenal as a more developed game with an actual character whose life and decisions you control. I realize the time commitment would be great, but your art could only benefit from that. Keep up the good work and I look forward to playing your next "game."

RaveRadbury responds:

Thank you for your kind words and high rating. It's very rewarding to see another person interact with what you've made and to have them recognize the intent that went into its creation.

I'm not sure at this time how I would approach an expansion of this piece. Very delicate dynamics are at work, and I feel that adding too much detail may compromise the atmosphere. In the future I may find an opportunity where elements of Coping can be added to a project, but time will tell.

this game was really good at the end i understood what the game was all about

RaveRadbury responds:

Thank you for the compliment and your rating. I'm glad that you took the time and thought to appreciate my game.

i think we all have losses and this game really makes me sad (but 5 stars for you) i lost my Best friend 4 years ago i still remeber it feels like im losing the world

RaveRadbury responds:

I'm glad that you were able to connect with my work. Losing a loved one is never easy, I'm sorry to see that it still troubles you.

Thanks for the rating.

I gave you five stars. This work of art has made me hate myself even more for pulling away just before my grandmother died, so I wouldn't need to experience the pain, and how I've been dulling myself away from the world because what's the point, we're all going the same way she did at some point.

I need therapy.

RaveRadbury responds:

I feel like this excerpt from one of my favorite short stories may give you some perspective. Basically, robots killed everything organic and then later some loner robot started making organic things and made a human. The premise is really out there (it is sci-fi after all) but I think it's pretty easy to follow. I know it's a bit long, but it's really worth it.

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Kront said, "Why did you do it? Why have you made this thing of flesh and imperfection?"
"Why?" Ultar turned to the box. "Look at him, this creature, this man, so small, so vulnerable. His life is worth something because of his very vulnerability. Out of his fear and terror and uncertainty he once created great art, great music and great literature. Do we? We do not.

"How can a civilization create when it lives forever and nothing is of value? Things only take value from their evanescence, things are only appreciated because they vanish. How beautiful a summer day is that is only one of a kind; you have all seen such days --- one of the few things of beauty that we know, the weather, which changes. We do not change, therefore there is no beauty and no art.

"See him here, in his box, dreaming, about to wake. Little frightened man, on the edge of death, but writing fine books to live long after. I've seen those books in forbidden libraries, full of love and tenderness and terror. And what was his music but a proclamation against the uncertainty of living and the sureness of death and dissolution? What perfect things came from such imperfect creatures. They were sublimely delicate and sublimely wrong, and they waged wars and did many bad things, which we, in our perfectness cannot understand.

"we cannot understand death, really, for it is so rare among us, and has no value. But this man knows death and beauty and for that reason I created him so that some of the beauty and uncertainty would return to the world. Only then could life have any meaning to me, little as I can appreciate it with my limited faculties.

"He had the pleasure of pain, yes, even pain a pleasure, in its own way, for it is feeling and being alive; he lived, and he ate, which we do not do, and knew the goodness of love and raising others like himself and he knew a thing called sleep, and in those sleepings he dreamed, a thing we never do, and here he is now, dreaming fine things we could never know or hope to understand. And you are here, afraid of him and afraid of beauty and meaning and value."
-Ray Bradbury, "A Blade of Grass"

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Thanks for the rating. I wish you life and beauty.