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Reviews for "Touch The Core 3"

Great game! Last boss isn't that hard, but okay... what's the Ultimate Gamer medal?

fortunacus responds:

180k scored

Interesting in places, but very flawed.

First of all, if you're going to do a physics-based game with this many moving parts, you need a low quality button.

Second, the main issue was the boss fights. Chaotic kinematics like the brothers' swinging arms or the snake's tail are generally a bad idea in games, as unforeseen parameters can cause those things to just be unplayably erratic. The final boss's first target wasn't even on screen for minutes at a time, and when it emerged it stayed inside its own coil for another two. This goes double if you're feeding them periodic movements dangerously close to their natural resonance -- by the time the brothers' cores were both vulnerable, their arms were often swinging unavoidably fast and never slowed down. If you don't know enough physics to be able to work out that kind of system and identify and avoid its dominant modes (it's usually 400-level classical mechanics in college), it's best to just avoid implementing one altogether.

Third, your ads and facebook/twitter buttons had a nasty way of popping over content (and the ads were very laggy). You might want to find a different sponsor if they're going to be that obnoxious.

Fourth, you seem to have a memory leak somewhere. Check your disposal on ending or resetting a level.

Five, the final boss's homing missiles were really obnoxious. I get that spinning them to a sufficient arc at close range will make them stop, but if they recover before you tap their core they'll just abruptly point at you instead of gradually aiming back. Instead of aiming them directly each frame, consider giving them a max angular velocity, pop it to zero when you spin them enough, then when they recover, blend it slowly back to the max over about a second or so.

OK game. I liked the puzzles but the bosses kinda suck because the controls are not very good.

Here's how I did lvl 19: first left down (you have to be quick, it's best to go under the log and move you mouse from right to left), then the 2 right down, then left corner down then right corner down.
Excuse the bad English.

you should make a walkthrough on level 19, it's hard

Points for originality and cleverness. Deductions for clip-artsy visuals that makes the game feel cobbled together as a first draft with no polish. The game mechanics also fall apart in a lot of places like the 2nd boss battle where the concept is understood, but the game engine just makes gameplay frustratingly glitchy and inconsistent.

For the fun puzzle-solving Wario-Ware quality of the game, I give them credit, but this honestly feels like a student project thrown together in a few days. It shows potential.