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Reviews for "One Fine Day"

Timeless classic. Wish we could see content on Newgrounds nowadays that is half as good as these games.

Wolod responds:

Thank you for the kind words. Reviews like this make me want to continue my work.

ur update is great

Wolod responds:

tnx man

Great but super hard

Wolod responds:

Thanks!

Okay, this was legitimately awesome. This game was enragingly hard most of the time (is that what masocore stands for? Like, masochist-core?), but it was more than worthwhile for all the challenge and the accomplishments it provided. I love how it is basically called "One Fine Day (in a grim forest filled with deadly traps and bloodthirsty monsters)", like the character is just casually taking a stroll into a hellish place for no good reason. The texts in each new stage were a nice way to keep things flowing too, I must say.

It must be said that wow, just wow, I died a lot. Three hundred and eighty six times. I got angry, I cussed, I ragequit a few times, but I eventually did it. And when I did, I felt on top of the world. The game felt a lot longer than it was, when I was in level 26, I could swear I had already been through about fifty, but that's okay, I can't complain that a game has too much content to be played, that would be silly.

I really like the bleak, pixel-gothic graphics that looked appropriately ominous and creepy, and the ambient sound itself was very fitting to the theme as well. The presentation in this game manages to be gloomy without going overboard with it, and that's nice.

The gameplay, in a puzzle platformer style, is both utterly frustrating and ultimately satisfying. In every stage, you have to get a key and then go into a door, and in your way may stand carnivorous plants, which you must feed blue fireflies in order to get by; spikes, which you can actually walk through as long as no actual collision happens; sleeping monsters, that stand still until you come to close; crows that fly through the screen, THESE DAMN CROWS are responsible for a good number of my deaths; beams that can push you either up or down; buzzsaws that slice you into shreds and turrets that can shoot you down. All these features are put to pretty good use in the level design, as each stage provides a new level of challenge to both your reasoning and your dexterity. Once you figure out exactly what you have to do in a stage, it will still be some time until you finally manage. The final row of stages is in deep darkness, where only an aura around yourself and a few light sources are available to see your environment, that was a very neat addition to the game, and it helps us create some mental maps in order to get things done. The challenge is just hard enough that it is still satisfying to beat every stage, and the final cutscene made it all worthwhile. Thanks for saying my deaths were amazing! Hahahaha :)

It's neat how the game keeps track of the different ways in which we were killed, I'm kind of impressed to see I've been impaled more than I've been killed by birds, because the birds pissed me off a lot more.

I'm finding it hard to think of things I don't like in this game, but if I were to change something, I'd make double-jumping out of upward beams less annoying. The way it is, I had to master the controls to jump out of an upward beam, since pressing the button too early when you leave the beam results in plummeting to your death, you have to press it slightly after you're completely out of it, and that got annoying quickly. Also, it felt to me like certain traps were laid out with the sole purpose of annoying the shit out of the player in the worst possible situations, like when you need to take your time and be patient, but there's a carnivorous plant ready to devour you if you don't step out of whatever beam you're at, so you have to keep moving while timing your next step and it gets pretty freaking enraging. I also hate how you lose the key after you die, I'd actually like for there to be checkpoints inside stages, because it's not uncommon to die from a mere unintentional slip of the controls or a quick moment of distraction.

With that wall of text up there, I guess it's clear that this game is: a) very hard; b) very fun; c) somewhat unfair. Highly recommended, but only for people who are at least patient enough to not give up on the game completely after a few deaths.

Wolod responds:

Thanks for great feedback! It was really interesting and fun to read this review! I'm glad that you enjoyed One Fine Day! If I'll return to this game in order to make new update, I'll add easy difficulty with checkpoints after getting the key.

PS: Masocore is like hardcore but with masochist twist. Because these kind of games are really frustrating and satisfaction from playing them feels like some weird masochistic pleasure ;)

PPS: Everyone hates those crows... Even me...

I like it, the atmosphere is great, music is great, I like this kind of games - I like everything except the fact the controls are not as tight as they should really be for this kind of game.

Wolod responds:

Thanks! Glad that you've liked it!