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Reviews for "INVAZIA"

Too simple and boring. Put more content and maybe a story.

LOVE IT BUT THOSE FUCKING RED SKULL BITCHES REALY ANNOY ME... REMOVE THEM IN THE SEQUEL PLEASE? sorry for caps im too lazy to re-writ it

The linear game style is horribly annoying. With no way to really collect weapons or store some type of inventory it's a basic arcade game with sluggish controls, and a difficulty ramp that makes things displeasing quickly. You're literally (excuse this) fucked if you don't pick up the drops (Don't invest any hope in the melee, because it becomes useless after silver), which after a while of play are hard to see because of monster particles. The in game building doesn't do the game much good if you're being surrounded with no creates near either.

To sum up the experience: Run around finding creates, build, run around, build some more, run around still, can't find creates/ there's a horde and a few other enemies surrounding you, escape barley, die later on.

GuyUngerNL responds:

Well, I obviously didn't think it out enough but my idea was to make some kind of combination of wasteland kings (vlambeer) gameplay, and super crate boxes (vlambeer) way of playing, with a bit of tower defence to have something to make you feel like you're building up something.

Maybe I shouldn't have done the build part because that makes you not want to build up everything again, while the point was to make something that people want to try again and again, to get a heigher score. But idk, it was just a Jam game. Although I think ill make a part 2 someday :) maybe one with a story instead of arcade?

Awesome! I enjoyed it, but I wish I knew about the jump button... :/ BTW: Typo in the description: "Mouse/Souse". Good job overall, maybe next game; add a story line? That would make it even better.

I recommend a guard rail. Falling off a cliff half way through an epic battle kinda sucks.