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Reviews for "Monsters Hill"

When I get a huge string of combos and a million achievements in one go, I don't really feel like I had a hand in it. When I finally lose, I don't know why it happened or what I could have done to prevent it.

Hints appear nearly instantly, and potions and other bonus items seem specifically designed to create combos without player input, by reducing the number of colours that might be separating groups of similar colours. These choices seem to indicate that the designers assumed we were weren't capable of playing a game of the complexity of Bejeweled, and everything needed to be done for us.

This isn't much of a game. It's just random. It's well put together, but not exactly fun in my book.

It was really addictive at first, but then i caught on to the little trick of the cube that flashes. Which lets you know that it can be moved for a combo.

Sure, the game is good, the graphics are good but it's just not original and for me that's what counts.

How can i get "game Over"?

no strategy whatsoever

lags pretty badly for me