I like the concept and the genre, but there are a number of things that bother me about this game.
The foremost flaw is the difficulty. At the beginning of the game, once you've depleted what little potions you could buy, you have little choice but to run in and out of the forest for healing by the signpost. None of the fights actually make you any significant amount of money, so that combat basically costs you, instead of earning you. What's more, combat is sort of boring, isn't it? You start off with exactly no special abilities, and three characters who have an identical move: hit something with a stick. I understand that the intention is for their powers to grow, but if that is the case it would be better if you could already buy a crystal for one of them, or if at least there was some kind of difference between their basic attacks, or if the smith actually sold weapons instead of just crystals. Another thing that bothers me is that when I went to the woods for the first time, I spent a load of potions to get to the guy by the cabin, and when I finally reach him it turns out he has nothing interesting to say and his cabin is locked??? That is sort of frustrating. The use of S & A instead of the mouse for example is sort of annoying, but acceptable, I guess. I love rpgs like this, and I can only hope that this gets turned into something better.