Like the guy below me, I noticed the second part on front page and I thought it would be nicer if I can finish the first one first. But boy I don't even know if I can even do that, thanks to the problems in the game.
As what people have said, this game is too slow, boring, and dull. First of all, the forest maps are too big and the characters moved too slow. To add, the enemies are too strong so that slows my progress even more. Characters missed too often, and all they can do is auto-attack. So boring and slow. The enemies takes like 3-4 hits to kill, and the enemy can just skill 3 times to kill my characters. How am I supposed to get to the end if I have to heal every 3-4 fights? Sure, I can just flee all of my battles, but really?
Then I thought, I need to grind a bit until they are stronger. Then, the second problem comes in. It is tedious. It is hard. They need so much to gain a level, it's not even funny considering I'm on the FIRST map, and I'm leveling my characters from LEVEL 1 to LEVEL 2 (yes, we started at level 6 but it means that lv 6 is practically lv 1). Then when I levelled up, I can only used my skills twice on each before they are out of mana. Perfect. Please dont make your players grind from the beginning. I didn't feel that I achieve anything, no items, no gold, nothing, so how can you expect me to grind on the first place? That's why many good RPGs instead force you to grind on the middle/late stage of the game, because they wanted to lay out the basics and foundation of the gameplay first.
All in all, this game needs some serious boosting in speed and difficulty decrease. It feels so boring and you don't feel any satisfaction from progressing, or even from getting stronger because those are unachievable. A hard RPG doesn't always mean that it is a grinding-intensive RPG.
So, if you are reading this, devs, please be kind to me and pm me the spoiler/summary on what happened in this chapter so I can move on with the second game.