ok, a lot of the points have been covered, but i would like to go over a few of them again.
1. it took most of the game to get 1 level. that is way too slow.
2. mana to spell ratio. i cast one spell, and i am done for the most part, i can not cast another till i recover.
3. speed of gameplay. i liked the retro look and feel but the game was just too slow overall.
4. what is the point of the smith/shop? it would take a LOT to get get credits needed to buy anything! also the buy/sell prices are too far apart.
5. equipment (or the lack there of) swords, wands, fist weapons, armor, etc.... that is needed to really breath life into an RPG like this. you can make equipment that complements their element (example, fist weapons that give plus 20% to fire based attacks and deal 20% in fire damage)
6. the flee system. i liked how easy it was to get away as needed, however, as an added challenge, do not make fleeing automatic (or if you flee you take a penalty)
the game plays ok, not great. i am looking forward to seeing what happens in seven years.