Seems like the game has a lot of potential, but there are a few things that are lacking. There are no weapons or armor in the smith shop, only elements. This should have probably been called 'magic' shop. There is no class balance (magic /melee/ healer) even though everyone has different elements and slightly different stats, everyone is a hybrid class melee/magic type and the difference in elements seems to be slim to none. Maybe put in the ability for one of the characters to immobilize the enemies during multiple encounters, and maybe some enemies could be immune to certain elements, or even heal them if you choose the wrong one.
Some people complain about game balance, but it's a bit tolerable if:
- you don't wander out too far from town so you can keep resting.
- the game would have the ability to move MUCH faster. Put in a 1-10 speed control for combat, up to maybe 10 times faster. There's no reason why it needs to move that SLOW. Getting a miss during combat adds to this frustration, when the game moves this slow. This would also help with the frustration of taking too long to level, as some people have stated.