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Reviews for "Fear Less!"

nice game bit boring though

fun but I think you lose to much health when you hit anything and even with the highest health recover you can still die way to quickly otherwise its a good game

It took me eleven deaths and a record of 1693 metres until I made it... I actually screamed out loud.
But onwards to the actual review. I was positivly surprised how long it was possible to survive with minimum upgrades. Many other games of this kind ramp up the diffilcutly so quickly that it takes several minutes of grinding to actually make a distance, whereas here it was mostly dependant on your skill.
On the first hundred metres or so.
After that there were obstachles that could not in any way be beaten if you did not have the sufficient jump ugrade, and I personally think that it should at least be theoretically possible to... well in this case not BEAT the game on the first try, but at least go as far as your skill lets you.
The way the enemies had to be beaten was something I don´t believe to have seen in a game like this before and was at some points pretty challenging. I had a bit of a problem with the way obstacles worked. For once with the triple jump, it could happen that there was no sensible place to land once you made your first jump but maybe that´s just bad timing from me. Another point is that whilst getting hit will make you lose control for a second and make you go flashy, it doesn´t actually give you a moment of invincibility. Very often I found myself hitting an obstacle and then immideatly hitting the one after it as well, since I couldn´t dodge after being hit.
The grande point here is of course the ending, I presume that nobody who has not either finished the game, or is the author will read my comment to this point so I´ll allow myself to talk about it:
Everything the game gives to you, from skills, over information up to compliments, prefferably in the form being told to have defeated something powerful, having saved something important ect. Is important to the player because he earned it.
If I am trying very hard towards getting a specific reward, in this case the ending scene then I want the reward to be a direct consequence of my skills.
Winning by dying on purpose is just about the opposite of that.

innomin responds:

Thanks for the in-depth review! The Fighting Back medal was the major reason we couldn't let you play the whole game without upgrading - I often get over 150m on my first play, and you need double that to unlock the medal. The game should generate 'fair' levels almost always, particularly when fully upgraded with triple jump. And yes, short invulnerability has been requested, but the distance highscores over 9000 make me think that hp recovery overcompensates for the multi trip-ups that can happen at higher distances.

The ending is a little strange, I know, but you did mention that you screamed out loud. And that is exactly the point! You have to master all of your abilities and defeat every medal challenge to win, but more importantly, you have to 'fear less'. When Death becomes a less of a fear and more of a frustrating nuisance, the recurring nightmares end and the girl can sleep. And from a more practical 'game' perspective, it also allows highscores to reach infinite distance and flawless time. =)

...WHAT, 9000!? (sorry, I had to do it...)

a two button rhythm game with solid presentation
decent but not something that deserves a lot of time

these games should end pretty quickly not to overstay their welcome

It's not what I expected, and that is a GOOD thing.
- RighteousGamerGod