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Reviews for "Antichromatic"

controls are bad.

let wasd be movement and right mouse button be shifting dimension.

also this game overstays its welcome. after you blast through the red/green/blue blocks and get to the really hard part.. that's about where i felt it should have been ending. not getting stupidly harder.

You had too much effort on the ''hard'', ended up forgetting the ''fun''

Big fan of your games but this game need a better boss and some creative enemies. Sure it's based on the gameplay and the shooting shouldnt be the focus but this would give it more variety. Also the boss is annoying cause you have to beat the 3 colors and then hit and run the boss. If you die you have to repeat which is really nasty

very nice game, BUT SOOOO HARDDDDDDDDD!!!!

Playing through this game, my only complaint I can make note of is that most of the obstacles are relatively easy to avoid, even in the standard "hard" mode. I wasn't shooting for the achievements while playing this, but I was doing a casual Let's Play video for it. So for the most part, I'd say the level design needs a bit of work as it doesn't pose much of a challenge. Perhaps if I run through this game in Very Hard mode, maybe I'll find that challenge I'm looking for.

Aside from that, the music is pleasant and the graphics are charming. Controls are pretty tight, giving you pretty good control over the character. If you're planning to do more with this game, please do so. This is a nice little concept that can perhaps expand to an even larger game.

This is my video of the entire playthrough: http://www.youtube.com/watch?v=npfiGqWcmSM