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Reviews for "Mars Colonies Demo"

Game is very well thought out, and it's slightly RTS oriented, so I quickly became addicted to this little game of yours.

However, my only complaint lies with Component factories, they simply seem sporadic when they decide to create components for my Colony, despite me having more than 30 or so metal stored up. This is frustrating, so unless there is some trick to getting these buildings to actually do what they're supposed too, you might want to look at them and see if they are working properly, or if you could explain a little more about how your game mechanics work, I literally started the game without understanding how the pipe-lining/componenting was structured, but I have a fairly decent concept of the game now.

4 stars, Im deducting a point because of the component factories, they just don't seem like they work properly, and I don't see a way to manually force them to produce, and if I have to remove/rebuild them just to get them to work, thats a very bad mechanic.

Kendja responds:

Looks like your Component factories storages overfilled. Will think how to make it more clearly. Thanks.

Excellent game, I can easily see this being marketable.
Thank you for adding the fast-forward and price tweaks, BTW.
Not much to complain about, but it wouldn't be a review otherwise - note that I have just finished level 3:

1- The extractor and factory need to be explained better. It took me a long time and a lot of trial-and-error to realise that the former have a maximum capacity of 15, the latter need to be manually supplied, and that ~dedicated~ haulers are required for them to work at all.
Mineral extraction is on by default, and has a higher priority than supplying your factories, so unless you order someone to not collect minerals, your production will grind to a halt. Maybe consider clarifying this for others, or making restocking a high-priority task?
2- I agree with Diraksea about building rotation 110%. Even flipping the sprites would be helpful. As is, it feels strange for a fragile colony on a hostile planet to be so hell-bent on their pipe connections all facing southeast.
3- Enemies are oddly balanced, and I found that, in general, the ~only~ way to start any level was to sink all early funds into low-grade recruits and flood the enemy bases. Now, I love how profound the effect of one asshole with a laser gun can be on your economy, but at the end of the day, they respawn for free and you don't. Starting your colony with zero funds is a pain, but if you try to do anything with enemies roaming free, they will slip past your defenders, panic your civilians, damage your buildings, and generally bleed you white.

Just my two bits. To reiterate, as an RTS fan, this game is superb. I wouldn't nitpick if I didn't think it was truly memorable, and with a bit more attention and detail, I think this could do well in the games (apps? y'know what I mean) market.
So... yeah. Good job, mate, is what I'm getting at.

Kendja responds:

Thanks for great review!
I just posted an update with task priority tweaks. Should work better now.

Components Factory won't make components even if it is powered and I have metal. Please fix

It was okay, but takes a lot of time to get anything done.

Pony References For the Win.