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Reviews for "Mars Colonies Demo"

WARNING IF YOU LEAVE FOR A WHILE WITHOUT DO NOTHING AND COME BACK TO PLAY IT, CRASH THIS OR THE SECOND LEVEL IN THE MIDDLE TO ACHIEVE IT CRASH. IM PLAYER AND NEVER HAPPEN THIS BEFORE I´M OLD PLAYER OF THIS AWESOME GAME*****.

Awesome. Well done!

Lots of cityplanning (layout and build order); enough micro management to give you freedom, but you can also leave it; it's slow, so you can take your time and hit the FastForward button when you're ready; cool graphics (makes me think of a cuter Dune II), cool music!, good sounds; the difficulty lies in finding the right tactics, not in surviving waves of enemies, so after every mission restart you learn something more ; most awesomest currency; pew pew lasers; lots of alliterations;

I had no problem understanding the game (hurray for tooltips). There were a few things i had to figure out, but nothing illogical, and for me it added to the charm. (the D'OH moment when i found out pipes and cables can go on the same square, when i was in mission 5... hehe)

It's a slow game, so i'm glad you added a FF button. It makes a world of difference.

When the colonists come back from a fight they don't charge their weapons, so when i buy a few more and then try to zerg before i build base, the "older" colonists leave battle after 2 shots. This is kinda annoying. And when an enemy building is almost down, and an enemy comes out, they all go after him, while the building could be out in 3 seconds (Yes, and then i got killed and invented some new swearwords). But i guess cursing at your fighters is part of RTS games :)

An in-mission save system would be nice, for after a heavy battle or when searching for water. Then again, it might make the game too easy, so i'm not sure if it's a good idea.

Rotating buildings would be nice, although right now it adds to the planning element.

Well, it seems i debunk all my own criticism, so you did real well :) After i finish the game i will definitely check out the new project.

Hmm now, if the fight takes too long, i might get in trouble with food, but if i rush my hydroponics i'll be low on iron, which i'll have to buy anyway, because that iron area is so far away i'll have to spend a lot of components, so i need a factory, but then i don't have anything for oxygen supply. Then again, now it's only 1 enemy, and in 5 minutes it might be 5. But maybe i should go after the raiders first, in stead of the loonies, they can drop pods. But for them i need more soldiers etc etc etc. Ah what the hell, for Science!

Would be helpful to put the new game on a free side.
I don't have facebook and I don't want to have it, but I want to play the new game ......
Maybe there is a possibility for my beg.
thx

Great start! Miles ahead of most recent colony sims out of the gate (coughunclaimedworldcough). Dunno if it's feasible, but a larger map and colonist-built constructions to throw a wrench in your planning (destroy them at the cost of morale) would be cool, and add a lot to that SimCity vibe.

Fun old school type RTS. Wish it had more campaigns and maybe a storyline.