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Reviews for "The world is in your hand"

This is clever, and I'm sure I'd like a levitating chair if I got paralyzed. Game movement could be improved and the time needed to interact with characters could be reduced though. I have one question though, is my objective to have all the characters riding the chair?

A game like this relies on its atmosphere to be good, and unfortunate the choice of how to implement the music -- complete silence most of the game, then one loop of the main theme every time you meet a new person or see something new happen -- doesn't really work. There should at least be some sort of background music the rest of the time instead of silence; otherwise it feels very strange every time the music cuts out.

Other than that, however, this is quite well done. Obviously the flying physics could be a little cleaner if this weren't done in 48 hours (most notably, hitting a block often causes that block to disconnect from the surrounding ones for a moment), but that's expected.

I got a girl her cat. Then I picked up a boy.

Does he want a girlfriend? A bed? A cat? A depressed person? I have no idea, but apparently not.

That was all. The game is unclear, lacks direction, and is just hard to understand. What am I doing in this flying chair? The lack of a visible ceiling and floor, but their presence nonetheless, felt like a lazy design choice, and the gradient in the background was not representative of anything nor did it add anything to the game as far as I could tell. How is the world mine? Why am I playing this?

I like the style of silhouettes and background color, but this game is confusing. What am I supposed to do? After flying around for a while, attempting to interact with some of the people, to help the cat, or ride into the noose, or rest on the bed... nothing happens. Is it an endless voyage? It's an interesting game, but it seems I'm lost without motive. Keep it going though!
-cd-

jacklehamster responds:

I guess I should mention that you can interact with people.

I get the concept you were going for; but it needs more control. It's hard to fly without bumping into everything and there's really no actual point of the game; just a meaning.

jacklehamster responds:

Of course, if as a paralyzed person you could only move one hand, you would feel a lack of control ;-P

BTW, there are actually a few puzzles to solve in the game. It's not all decors. (Just letting you know because I wouldn't want you to miss something).