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Reviews for "Rock Bottom"

Not bad! Pretty original concept and great level design. The sounds were a little hokey but it never took away from the game. Art was a little bland :/ The gameplay feels like a someone had an idea and got together with a programmer just to see if they could make it. Less of a game and more of a simulation or test to try out a game play element. Still cool though. Controls feel solid and no bugs noticed here. Biggest complaint? that little pause where you can't control the character after you respawn. It may seem small but after dying upwards of 75 times or so on spikes it can get frustrating. Take a note from other games that use the "dying lots of time" mechanic. Like the achievement unlocked series or super meat boy. In both instances your character is immediately controllable upon respawn. Biggest compliment? Cool idea. I liked how the levels were displayed before you started also.

AmyDee responds:

Thanks for the tip re: respawn delay. If we do a sequel we'll keep that in mind.

Fun game!

I'm a huge fan of pixel art. Really fun gameplay. I really like the interface design. Great job!
Good luck on your future projects!

very good game but now i am stuck. i can jump very high but i can not kill myself anymore by falling down, only with spikes...not even the g is helpfull...

It was weird and different! I enjoyed it quite a bit.

I enjoyed the game and concept, the levels that had horizontal wrap around were great. I think during gameplay the soft-ground levels provided some frustration - nothing like falling thinking "Yeah!" then hitting soft ground that was off screen and surviving :P - and the mechanics of the hight being calculated from the platform you left rather than the height you fell from definitely tripped me up on level 14.
Not complaining about the soft ground, it definitely added a level of complexity to the concept but if the mechanics for falling stay the way they're currently setup I'd find it helpful to have some onscreen indication of where my fall was being calculated from.

Keep up the good work!