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Reviews for "One Way Dungeon"

I like this game, and i think sharpnova is a little bit retarded, what is wrong with the camera wiew? A lot of games have this camera wiew, and now pause with p is a problem?
btw, the slow motion is really annoying, because i died a lot of times for the slow motion, and in a pixel game i dont think is a very good thing, but good game

Haha good game I like it haha :)

This piece of crap rocks!

Now why did bastard took one star...?

Well, it's not because of the graphics, no no! The graphics melted perfectly with the game itself. By the way, I had no performance problem.
I did't took the star for the multitude of creatures you ecounter, no way! And not because of the unanimated torches, noah!
Then...
WHY?
...
It's because the crappy knight is bearing a shield which he can't even rise to parry a stupid axe!!!

Yours,
FrogsBite

Oh, and... great game, yeah...

It's a good and very challenging game. I noticed one big problem with survival however, if the game speeds up when you are over a pit or are about to jump you are essentially dead no matter how well it was time before. So there is an element of luck to this game regarding when the timer hits 100 and 300.

This is a fun enjoyable game, but... like others mentioned, there are annoying parts.
For example, the game requires you to jump AND slash at the same time when there is an enemy and spike pit put together, and there is no option to do this because you are only allowed to perform one action at a time, which forces the player to die.
Another example is moving and performing an action like jumping OR slashing, in which for some reason you are not allowed to do so do to player controls.
Otherwise, this is a fun enjoyable game, it merely forces the player to die randomly on occasion with no option of living regardless of what the player does.
It takes much effort to master the game. It is indeed hard for those without skills. But it is hard for those with skills as well, due to the flawed nature of the game and the lack of effort by the author put into the game's control scheme.